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Error setting UIText labels in custom UITableView cell



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I am quite new to swift programming but I am having trouble setting textLabels in my tableView class for individual table view cells. I have created a custom class for the tableView cells called PizzaTableViewCell and a custom tableView class called PizzaListTableViewController. I am trying to populate the tableView with data from an array being populated from an API call to my node.js server. I have verified that the data is being put in the array with no issue as I can print the contents after the call the fetchInventory. I have been able to set a single textLabel with cell.textLabel?.text = pizzas[indexPath.row].name along with an image in the array with cell.imageView?.image = pizzas[indexPath.row].image but I have 2 more labels that I need in each cell which I cannot set. I have checked my IBOutlets and storyboard identifiers and they match the code. I have included my tableView class, custom cell class,the struct for the data and a screenshot of the simulator loading what I have done. Any help is greatly appreciated!



Link to screenshot



class PizzaListTableViewController: UITableViewController {

var pizzas: [Pizza] = []

override func viewDidLoad() {
super.viewDidLoad()

//title you will see on the app screen at the top of the table view
navigationItem.title = "Drink Selection"

tableView.register(PizzaTableViewCell.self, forCellReuseIdentifier: "Pizza")
//tableView.estimatedRowHeight = 134
//tableView.rowHeight = UITableViewAutomaticDimension

fetchInventory { pizzas in
guard pizzas != nil else { return }
self.pizzas = pizzas!
print(self.pizzas)
//self.tableView.reloadData()
//print(self.pizzas)
DispatchQueue.main.async { [weak self] in
self?.tableView.reloadData()
}
}

} //end of viewDidLoad

private func fetchInventory(completion: @escaping ([Pizza]?) -> Void) {
Alamofire.request("http://127.0.0.1:4000/inventory", method: .get)
.validate()
.responseJSON { response in
guard response.result.isSuccess else { return completion(nil) }
guard let rawInventory = response.result.value as? [[String: Any]?] else { return completion(nil) }
let inventory = rawInventory.compactMap { pizzaDict -> Pizza? in
var data = pizzaDict!
data["image"] = UIImage(named: pizzaDict!["image"] as! String)

//print(data)
//print("CHECK")
print("Printing each item: ", Pizza(data: data))
//printing all inventory successful

return Pizza(data: data)
}
completion(inventory)
}

}

@IBAction func ordersButtonPressed(_ sender: Any) {
performSegue(withIdentifier: "orders", sender: nil)
}

override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}

//PRINTING ROWS 0 TWICE in console
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("ROWS", pizzas.count)
return self.pizzas.count
}


override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {

let cell: PizzaTableViewCell = tableView.dequeueReusableCell(withIdentifier: "Pizza", for: indexPath) as! PizzaTableViewCell

//cell.backgroundColor = Services.baseColor
//cell.pizzaImageView?.image = pizzas[indexPath.row].image

//THESE WORK BUT ARE A STATIC WAY OF SETTING THE CELLS
//CAN ONLY SET THE SELL WITH A SINGLE TEXT LABEL FROM THE DATA ARRAY
cell.imageView?.image = pizzas[indexPath.row].image
cell.textLabel?.text = pizzas[indexPath.row].name
cell.textLabel?.text = pizzas[indexPath.row].description
cell.textLabel?.text = "$(pizzas[indexPath.row].amount)"


// cell.name?.text = pizzas[indexPath.row].name
// cell.imageView?.image = pizzas[indexPath.row].image
// cell.amount?.text = "$(pizzas[indexPath.row].amount)"
// cell.miscellaneousText?.text = pizzas[indexPath.row].description

//print(cell.name?.text! as Any)
print(cell.imageView as Any)

return cell
}


override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100.0
} //END OF

override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "pizzaSegue", sender: self.pizzas[indexPath.row] as Pizza)
} //END OF override func tableView

override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "pizzaSegue" {
guard let vc = segue.destination as? PizzaViewController else { return }
vc.pizza = sender as? Pizza
}
} //END OF override preppare func

}


class PizzaTableViewCell: UITableViewCell {

@IBOutlet weak var name: UILabel!
@IBOutlet weak var pizzaImageView: UIImageView!
@IBOutlet weak var amount: UILabel!
@IBOutlet weak var miscellaneousText: UILabel!

override func awakeFromNib() {
super.awakeFromNib()
}

// override func setSelected(_ selected: Bool, animated: Bool) {
// super.setSelected(selected, animated: animated)
//
// //Configure the view for the selected state
// }

}


struct Pizza {
let id: String
let name: String
let description: String
let amount: Float
//let amount: String
let image: UIImage

init(data: [String: Any]) {

//print("CHECK:: pizza.swift")

self.id = data["id"] as! String
self.name = data["name"] as! String

// self.amount = data["amount"] as! Float
self.amount = ((data["amount"] as? NSNumber)?.floatValue)!


self.description = data["description"] as! String
self.image = data["image"] as! UIImage
}

}









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New contributor




Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



























    0















    I am quite new to swift programming but I am having trouble setting textLabels in my tableView class for individual table view cells. I have created a custom class for the tableView cells called PizzaTableViewCell and a custom tableView class called PizzaListTableViewController. I am trying to populate the tableView with data from an array being populated from an API call to my node.js server. I have verified that the data is being put in the array with no issue as I can print the contents after the call the fetchInventory. I have been able to set a single textLabel with cell.textLabel?.text = pizzas[indexPath.row].name along with an image in the array with cell.imageView?.image = pizzas[indexPath.row].image but I have 2 more labels that I need in each cell which I cannot set. I have checked my IBOutlets and storyboard identifiers and they match the code. I have included my tableView class, custom cell class,the struct for the data and a screenshot of the simulator loading what I have done. Any help is greatly appreciated!



    Link to screenshot



    class PizzaListTableViewController: UITableViewController {

    var pizzas: [Pizza] = []

    override func viewDidLoad() {
    super.viewDidLoad()

    //title you will see on the app screen at the top of the table view
    navigationItem.title = "Drink Selection"

    tableView.register(PizzaTableViewCell.self, forCellReuseIdentifier: "Pizza")
    //tableView.estimatedRowHeight = 134
    //tableView.rowHeight = UITableViewAutomaticDimension

    fetchInventory { pizzas in
    guard pizzas != nil else { return }
    self.pizzas = pizzas!
    print(self.pizzas)
    //self.tableView.reloadData()
    //print(self.pizzas)
    DispatchQueue.main.async { [weak self] in
    self?.tableView.reloadData()
    }
    }

    } //end of viewDidLoad

    private func fetchInventory(completion: @escaping ([Pizza]?) -> Void) {
    Alamofire.request("http://127.0.0.1:4000/inventory", method: .get)
    .validate()
    .responseJSON { response in
    guard response.result.isSuccess else { return completion(nil) }
    guard let rawInventory = response.result.value as? [[String: Any]?] else { return completion(nil) }
    let inventory = rawInventory.compactMap { pizzaDict -> Pizza? in
    var data = pizzaDict!
    data["image"] = UIImage(named: pizzaDict!["image"] as! String)

    //print(data)
    //print("CHECK")
    print("Printing each item: ", Pizza(data: data))
    //printing all inventory successful

    return Pizza(data: data)
    }
    completion(inventory)
    }

    }

    @IBAction func ordersButtonPressed(_ sender: Any) {
    performSegue(withIdentifier: "orders", sender: nil)
    }

    override func numberOfSections(in tableView: UITableView) -> Int {
    return 1
    }

    //PRINTING ROWS 0 TWICE in console
    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
    print("ROWS", pizzas.count)
    return self.pizzas.count
    }


    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {

    let cell: PizzaTableViewCell = tableView.dequeueReusableCell(withIdentifier: "Pizza", for: indexPath) as! PizzaTableViewCell

    //cell.backgroundColor = Services.baseColor
    //cell.pizzaImageView?.image = pizzas[indexPath.row].image

    //THESE WORK BUT ARE A STATIC WAY OF SETTING THE CELLS
    //CAN ONLY SET THE SELL WITH A SINGLE TEXT LABEL FROM THE DATA ARRAY
    cell.imageView?.image = pizzas[indexPath.row].image
    cell.textLabel?.text = pizzas[indexPath.row].name
    cell.textLabel?.text = pizzas[indexPath.row].description
    cell.textLabel?.text = "$(pizzas[indexPath.row].amount)"


    // cell.name?.text = pizzas[indexPath.row].name
    // cell.imageView?.image = pizzas[indexPath.row].image
    // cell.amount?.text = "$(pizzas[indexPath.row].amount)"
    // cell.miscellaneousText?.text = pizzas[indexPath.row].description

    //print(cell.name?.text! as Any)
    print(cell.imageView as Any)

    return cell
    }


    override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
    return 100.0
    } //END OF

    override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
    performSegue(withIdentifier: "pizzaSegue", sender: self.pizzas[indexPath.row] as Pizza)
    } //END OF override func tableView

    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if segue.identifier == "pizzaSegue" {
    guard let vc = segue.destination as? PizzaViewController else { return }
    vc.pizza = sender as? Pizza
    }
    } //END OF override preppare func

    }


    class PizzaTableViewCell: UITableViewCell {

    @IBOutlet weak var name: UILabel!
    @IBOutlet weak var pizzaImageView: UIImageView!
    @IBOutlet weak var amount: UILabel!
    @IBOutlet weak var miscellaneousText: UILabel!

    override func awakeFromNib() {
    super.awakeFromNib()
    }

    // override func setSelected(_ selected: Bool, animated: Bool) {
    // super.setSelected(selected, animated: animated)
    //
    // //Configure the view for the selected state
    // }

    }


    struct Pizza {
    let id: String
    let name: String
    let description: String
    let amount: Float
    //let amount: String
    let image: UIImage

    init(data: [String: Any]) {

    //print("CHECK:: pizza.swift")

    self.id = data["id"] as! String
    self.name = data["name"] as! String

    // self.amount = data["amount"] as! Float
    self.amount = ((data["amount"] as? NSNumber)?.floatValue)!


    self.description = data["description"] as! String
    self.image = data["image"] as! UIImage
    }

    }









    share|improve this question







    New contributor




    Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      0












      0








      0


      1






      I am quite new to swift programming but I am having trouble setting textLabels in my tableView class for individual table view cells. I have created a custom class for the tableView cells called PizzaTableViewCell and a custom tableView class called PizzaListTableViewController. I am trying to populate the tableView with data from an array being populated from an API call to my node.js server. I have verified that the data is being put in the array with no issue as I can print the contents after the call the fetchInventory. I have been able to set a single textLabel with cell.textLabel?.text = pizzas[indexPath.row].name along with an image in the array with cell.imageView?.image = pizzas[indexPath.row].image but I have 2 more labels that I need in each cell which I cannot set. I have checked my IBOutlets and storyboard identifiers and they match the code. I have included my tableView class, custom cell class,the struct for the data and a screenshot of the simulator loading what I have done. Any help is greatly appreciated!



      Link to screenshot



      class PizzaListTableViewController: UITableViewController {

      var pizzas: [Pizza] = []

      override func viewDidLoad() {
      super.viewDidLoad()

      //title you will see on the app screen at the top of the table view
      navigationItem.title = "Drink Selection"

      tableView.register(PizzaTableViewCell.self, forCellReuseIdentifier: "Pizza")
      //tableView.estimatedRowHeight = 134
      //tableView.rowHeight = UITableViewAutomaticDimension

      fetchInventory { pizzas in
      guard pizzas != nil else { return }
      self.pizzas = pizzas!
      print(self.pizzas)
      //self.tableView.reloadData()
      //print(self.pizzas)
      DispatchQueue.main.async { [weak self] in
      self?.tableView.reloadData()
      }
      }

      } //end of viewDidLoad

      private func fetchInventory(completion: @escaping ([Pizza]?) -> Void) {
      Alamofire.request("http://127.0.0.1:4000/inventory", method: .get)
      .validate()
      .responseJSON { response in
      guard response.result.isSuccess else { return completion(nil) }
      guard let rawInventory = response.result.value as? [[String: Any]?] else { return completion(nil) }
      let inventory = rawInventory.compactMap { pizzaDict -> Pizza? in
      var data = pizzaDict!
      data["image"] = UIImage(named: pizzaDict!["image"] as! String)

      //print(data)
      //print("CHECK")
      print("Printing each item: ", Pizza(data: data))
      //printing all inventory successful

      return Pizza(data: data)
      }
      completion(inventory)
      }

      }

      @IBAction func ordersButtonPressed(_ sender: Any) {
      performSegue(withIdentifier: "orders", sender: nil)
      }

      override func numberOfSections(in tableView: UITableView) -> Int {
      return 1
      }

      //PRINTING ROWS 0 TWICE in console
      override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
      print("ROWS", pizzas.count)
      return self.pizzas.count
      }


      override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {

      let cell: PizzaTableViewCell = tableView.dequeueReusableCell(withIdentifier: "Pizza", for: indexPath) as! PizzaTableViewCell

      //cell.backgroundColor = Services.baseColor
      //cell.pizzaImageView?.image = pizzas[indexPath.row].image

      //THESE WORK BUT ARE A STATIC WAY OF SETTING THE CELLS
      //CAN ONLY SET THE SELL WITH A SINGLE TEXT LABEL FROM THE DATA ARRAY
      cell.imageView?.image = pizzas[indexPath.row].image
      cell.textLabel?.text = pizzas[indexPath.row].name
      cell.textLabel?.text = pizzas[indexPath.row].description
      cell.textLabel?.text = "$(pizzas[indexPath.row].amount)"


      // cell.name?.text = pizzas[indexPath.row].name
      // cell.imageView?.image = pizzas[indexPath.row].image
      // cell.amount?.text = "$(pizzas[indexPath.row].amount)"
      // cell.miscellaneousText?.text = pizzas[indexPath.row].description

      //print(cell.name?.text! as Any)
      print(cell.imageView as Any)

      return cell
      }


      override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
      return 100.0
      } //END OF

      override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
      performSegue(withIdentifier: "pizzaSegue", sender: self.pizzas[indexPath.row] as Pizza)
      } //END OF override func tableView

      override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
      if segue.identifier == "pizzaSegue" {
      guard let vc = segue.destination as? PizzaViewController else { return }
      vc.pizza = sender as? Pizza
      }
      } //END OF override preppare func

      }


      class PizzaTableViewCell: UITableViewCell {

      @IBOutlet weak var name: UILabel!
      @IBOutlet weak var pizzaImageView: UIImageView!
      @IBOutlet weak var amount: UILabel!
      @IBOutlet weak var miscellaneousText: UILabel!

      override func awakeFromNib() {
      super.awakeFromNib()
      }

      // override func setSelected(_ selected: Bool, animated: Bool) {
      // super.setSelected(selected, animated: animated)
      //
      // //Configure the view for the selected state
      // }

      }


      struct Pizza {
      let id: String
      let name: String
      let description: String
      let amount: Float
      //let amount: String
      let image: UIImage

      init(data: [String: Any]) {

      //print("CHECK:: pizza.swift")

      self.id = data["id"] as! String
      self.name = data["name"] as! String

      // self.amount = data["amount"] as! Float
      self.amount = ((data["amount"] as? NSNumber)?.floatValue)!


      self.description = data["description"] as! String
      self.image = data["image"] as! UIImage
      }

      }









      share|improve this question







      New contributor




      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I am quite new to swift programming but I am having trouble setting textLabels in my tableView class for individual table view cells. I have created a custom class for the tableView cells called PizzaTableViewCell and a custom tableView class called PizzaListTableViewController. I am trying to populate the tableView with data from an array being populated from an API call to my node.js server. I have verified that the data is being put in the array with no issue as I can print the contents after the call the fetchInventory. I have been able to set a single textLabel with cell.textLabel?.text = pizzas[indexPath.row].name along with an image in the array with cell.imageView?.image = pizzas[indexPath.row].image but I have 2 more labels that I need in each cell which I cannot set. I have checked my IBOutlets and storyboard identifiers and they match the code. I have included my tableView class, custom cell class,the struct for the data and a screenshot of the simulator loading what I have done. Any help is greatly appreciated!



      Link to screenshot



      class PizzaListTableViewController: UITableViewController {

      var pizzas: [Pizza] = []

      override func viewDidLoad() {
      super.viewDidLoad()

      //title you will see on the app screen at the top of the table view
      navigationItem.title = "Drink Selection"

      tableView.register(PizzaTableViewCell.self, forCellReuseIdentifier: "Pizza")
      //tableView.estimatedRowHeight = 134
      //tableView.rowHeight = UITableViewAutomaticDimension

      fetchInventory { pizzas in
      guard pizzas != nil else { return }
      self.pizzas = pizzas!
      print(self.pizzas)
      //self.tableView.reloadData()
      //print(self.pizzas)
      DispatchQueue.main.async { [weak self] in
      self?.tableView.reloadData()
      }
      }

      } //end of viewDidLoad

      private func fetchInventory(completion: @escaping ([Pizza]?) -> Void) {
      Alamofire.request("http://127.0.0.1:4000/inventory", method: .get)
      .validate()
      .responseJSON { response in
      guard response.result.isSuccess else { return completion(nil) }
      guard let rawInventory = response.result.value as? [[String: Any]?] else { return completion(nil) }
      let inventory = rawInventory.compactMap { pizzaDict -> Pizza? in
      var data = pizzaDict!
      data["image"] = UIImage(named: pizzaDict!["image"] as! String)

      //print(data)
      //print("CHECK")
      print("Printing each item: ", Pizza(data: data))
      //printing all inventory successful

      return Pizza(data: data)
      }
      completion(inventory)
      }

      }

      @IBAction func ordersButtonPressed(_ sender: Any) {
      performSegue(withIdentifier: "orders", sender: nil)
      }

      override func numberOfSections(in tableView: UITableView) -> Int {
      return 1
      }

      //PRINTING ROWS 0 TWICE in console
      override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
      print("ROWS", pizzas.count)
      return self.pizzas.count
      }


      override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {

      let cell: PizzaTableViewCell = tableView.dequeueReusableCell(withIdentifier: "Pizza", for: indexPath) as! PizzaTableViewCell

      //cell.backgroundColor = Services.baseColor
      //cell.pizzaImageView?.image = pizzas[indexPath.row].image

      //THESE WORK BUT ARE A STATIC WAY OF SETTING THE CELLS
      //CAN ONLY SET THE SELL WITH A SINGLE TEXT LABEL FROM THE DATA ARRAY
      cell.imageView?.image = pizzas[indexPath.row].image
      cell.textLabel?.text = pizzas[indexPath.row].name
      cell.textLabel?.text = pizzas[indexPath.row].description
      cell.textLabel?.text = "$(pizzas[indexPath.row].amount)"


      // cell.name?.text = pizzas[indexPath.row].name
      // cell.imageView?.image = pizzas[indexPath.row].image
      // cell.amount?.text = "$(pizzas[indexPath.row].amount)"
      // cell.miscellaneousText?.text = pizzas[indexPath.row].description

      //print(cell.name?.text! as Any)
      print(cell.imageView as Any)

      return cell
      }


      override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
      return 100.0
      } //END OF

      override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
      performSegue(withIdentifier: "pizzaSegue", sender: self.pizzas[indexPath.row] as Pizza)
      } //END OF override func tableView

      override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
      if segue.identifier == "pizzaSegue" {
      guard let vc = segue.destination as? PizzaViewController else { return }
      vc.pizza = sender as? Pizza
      }
      } //END OF override preppare func

      }


      class PizzaTableViewCell: UITableViewCell {

      @IBOutlet weak var name: UILabel!
      @IBOutlet weak var pizzaImageView: UIImageView!
      @IBOutlet weak var amount: UILabel!
      @IBOutlet weak var miscellaneousText: UILabel!

      override func awakeFromNib() {
      super.awakeFromNib()
      }

      // override func setSelected(_ selected: Bool, animated: Bool) {
      // super.setSelected(selected, animated: animated)
      //
      // //Configure the view for the selected state
      // }

      }


      struct Pizza {
      let id: String
      let name: String
      let description: String
      let amount: Float
      //let amount: String
      let image: UIImage

      init(data: [String: Any]) {

      //print("CHECK:: pizza.swift")

      self.id = data["id"] as! String
      self.name = data["name"] as! String

      // self.amount = data["amount"] as! Float
      self.amount = ((data["amount"] as? NSNumber)?.floatValue)!


      self.description = data["description"] as! String
      self.image = data["image"] as! UIImage
      }

      }






      ios xcode node.js api






      share|improve this question







      New contributor




      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked yesterday









      Austin GriffithAustin Griffith

      11




      11




      New contributor




      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Austin Griffith is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















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