Unreal Engine crash on start with Linux The 2019 Stack Overflow Developer Survey Results Are...
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Unreal Engine crash on start with Linux
The 2019 Stack Overflow Developer Survey Results Are Innvidia drivers crash a linux machine with 2 video cardsMinimal Linux distribution with sshd and aptWhere to start with Linux?Embedded Linux Reboot CrashGDB debugging tool for linuxLinux crash dumps not workingCrash without Core dumpLinux OS crash randomlyFailed to start File System Check after crash? (Arch Linux)Why won't my Linux machine start?
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I have followed all the steps to build Unreal Engine 4 on Linux (I'm on Debian), but when I launch the program, it start normally, then suddenly this pops out (and everything stops) :
[2019.04.09-09.00.26:419][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.26:419][ 0]LogCore: Fatal error!
0x00007f759f64ca4a libUE4Editor-ApplicationCore.so!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x00007f759f624f65 libUE4Editor-ApplicationCore.so!SDL_RecreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1669]
0x00007f759f5e8248 libUE4Editor-ApplicationCore.so!GL_CreateRenderer [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/opengl/SDL_render_gl.c:410]
0x00007f759f5df1e8 libUE4Editor-ApplicationCore.so!SDL_CreateRenderer_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/SDL_render.c:349]
0x00007f759f5bb653 libUE4Editor-ApplicationCore.so!FLinuxSplashState::InitSplashResources(FText const&, FString const&, FString const&) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:490]
0x00007f759f5bcca5 libUE4Editor-ApplicationCore.so!FLinuxPlatformSplash::Show() [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:723]
0x0000000000234718 UE4Editor!FEngineLoop::PreInit(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1985]
0x0000000000249ab2 UE4Editor!GuardedMain(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:129]
0x00007f759b2b9149 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*)) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:243]
0x00007f759af7a09b libc.so.6!__libc_start_main(+0xea)
0x0000000000231029 UE4Editor!_start()
[2019.04.09-09.00.26:489][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.26:513][ 0]LogCore: Warning: Unable to statfs('/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/UE4.log'): errno=2 (No such file or directory)
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Build: ++UE4+Release-4.22-CL-0
LogInit: Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G , GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Apr 8 2019 16:53:08
LogInit: Compiled with Clang: 7.0.1 (tags/RELEASE_701/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: -Abslog="/root/git_clones/UnrealEngine/Engine/Saved/Logs/UE4-CRC.log" -SkipPopup "/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/"
LogInit: Base Directory: /root/git_clones/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/play/.config/Epic/CrashReportClient/Saved/Config/Linux/Engine.ini]
[2019.04.09-09.00.27:778][ 0]LogInit: Unix hardware info:
[2019.04.09-09.00.27:778][ 0]LogInit: - we are the first instance of this executable
[2019.04.09-09.00.27:778][ 0]LogInit: - this process' id (pid) is 16321, parent process' id (ppid) is 16281
[2019.04.09-09.00.27:778][ 0]LogInit: - we are not running under debugger
[2019.04.09-09.00.27:778][ 0]LogInit: - machine network name is 'kali'
[2019.04.09-09.00.27:779][ 0]LogInit: - user name is 'play' (play)
[2019.04.09-09.00.27:779][ 0]LogInit: - we're logged in locally
[2019.04.09-09.00.27:779][ 0]LogInit: - we're running with rendering
[2019.04.09-09.00.27:779][ 0]LogInit: - CPU: AuthenticAMD 'AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G ' (signature: 0x670F00)
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of physical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of logical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Cache line size: 64
[2019.04.09-09.00.27:779][ 0]LogInit: - Memory allocator used: binned2
[2019.04.09-09.00.27:779][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2019.04.09-09.00.27:779][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2019.04.09-09.00.27:779][ 0]LogInit: Unix-specific commandline switches:
[2019.04.09-09.00.27:779][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2019.04.09-09.00.27:779][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2019.04.09-09.00.27:779][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2019.04.09-09.00.27:779][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2019.04.09-09.00.27:779][ 0]LogInit: - Physical RAM available (not considering process quota): 11 GB (11018 MB, 11282712 KB, 11553497088 bytes)
[2019.04.09-09.00.27:779][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2019.04.09-09.00.27:779][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2019.04.09-09.00.27:834][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: 1050 objects as part of root set at end of initial load.
[2019.04.09-09.00.27:834][ 0]LogUObjectAllocator: 157600 out of 0 bytes used by permanent object pool.
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:885][ 0]LogTextLocalizationManager: Compacting localization data took 1.82ms
[2019.04.09-09.00.27:885][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000087 seconds
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2019.04.09-09.00.27:886][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2019.04.09-09.00.27:889][ 0]LogInit: Initializing SDL.
No protocol specified
error: XDG_RUNTIME_DIR not set in the environment.
[2019.04.09-09.00.27:987][ 0]LogInit: Initialized SDL 2.0.8 revision: 11184 (hg-12121:4358e537000a with EpicExtensions) (compiled against 2.0.8)
[2019.04.09-09.00.27:987][ 0]LogInit: Using SDL video driver 'offscreen'
[2019.04.09-09.00.28:068][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:068][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:105][ 0]LogSlate: Using FreeType 2.6.0
[2019.04.09-09.00.28:141][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2019.04.09-09.00.28:141][ 0]LogInit: Using SDL_WINDOW_OPENGL
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119
Malloc Size=32944 LargeMemoryPoolOffset=164080
[2019.04.09-09.00.28:381][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.28:381][ 0]LogCore: Fatal error!
0x0000000001773fe8 CrashReportClient!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x000000000174c75e CrashReportClient!SDL_CreateWindow_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1533]
0x0000000001287daf CrashReportClient!FSlateOpenGLContext::Initialize(void*, FSlateOpenGLContext const*) [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/Linux/OpenGL/SlateOpenGLContext.cpp:192]
0x000000000128a821 CrashReportClient!FSlateOpenGLRenderer::Initialize() [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/OpenGL/SlateOpenGLRenderer.cpp:84]
0x0000000000fa29b9 CrashReportClient!FSlateApplication::InitializeRenderer(TSharedRef<FSlateRenderer, (ESPMode)0>, bool) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:1118]
0x000000000091d039 CrashReportClient!RunWithUI(FLinuxErrorReport) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:208]
0x000000000091e434 CrashReportClient!RunCrashReportClient(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:358]
0x00000000009279e5 CrashReportClient!main [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/Linux/CrashReportClientMainLinux.cpp:67]
0x00007f1bab57209b libc.so.6!__libc_start_main(+0xea)
0x000000000090f029 CrashReportClient!_start()
[2019.04.09-09.00.28:435][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.28:435][ 0]LogCore: FUnixPlatformMisc::RequestExit(1)
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Erreur de segmentation
I have tried a lot of solutions to issues that looked like mine, but none worked. Could you please help me ?
Sorry for my bad English, I'm french ;-)
Nicolas
linux debian segmentation-fault
New contributor
add a comment |
I have followed all the steps to build Unreal Engine 4 on Linux (I'm on Debian), but when I launch the program, it start normally, then suddenly this pops out (and everything stops) :
[2019.04.09-09.00.26:419][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.26:419][ 0]LogCore: Fatal error!
0x00007f759f64ca4a libUE4Editor-ApplicationCore.so!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x00007f759f624f65 libUE4Editor-ApplicationCore.so!SDL_RecreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1669]
0x00007f759f5e8248 libUE4Editor-ApplicationCore.so!GL_CreateRenderer [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/opengl/SDL_render_gl.c:410]
0x00007f759f5df1e8 libUE4Editor-ApplicationCore.so!SDL_CreateRenderer_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/SDL_render.c:349]
0x00007f759f5bb653 libUE4Editor-ApplicationCore.so!FLinuxSplashState::InitSplashResources(FText const&, FString const&, FString const&) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:490]
0x00007f759f5bcca5 libUE4Editor-ApplicationCore.so!FLinuxPlatformSplash::Show() [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:723]
0x0000000000234718 UE4Editor!FEngineLoop::PreInit(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1985]
0x0000000000249ab2 UE4Editor!GuardedMain(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:129]
0x00007f759b2b9149 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*)) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:243]
0x00007f759af7a09b libc.so.6!__libc_start_main(+0xea)
0x0000000000231029 UE4Editor!_start()
[2019.04.09-09.00.26:489][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.26:513][ 0]LogCore: Warning: Unable to statfs('/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/UE4.log'): errno=2 (No such file or directory)
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Build: ++UE4+Release-4.22-CL-0
LogInit: Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G , GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Apr 8 2019 16:53:08
LogInit: Compiled with Clang: 7.0.1 (tags/RELEASE_701/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: -Abslog="/root/git_clones/UnrealEngine/Engine/Saved/Logs/UE4-CRC.log" -SkipPopup "/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/"
LogInit: Base Directory: /root/git_clones/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/play/.config/Epic/CrashReportClient/Saved/Config/Linux/Engine.ini]
[2019.04.09-09.00.27:778][ 0]LogInit: Unix hardware info:
[2019.04.09-09.00.27:778][ 0]LogInit: - we are the first instance of this executable
[2019.04.09-09.00.27:778][ 0]LogInit: - this process' id (pid) is 16321, parent process' id (ppid) is 16281
[2019.04.09-09.00.27:778][ 0]LogInit: - we are not running under debugger
[2019.04.09-09.00.27:778][ 0]LogInit: - machine network name is 'kali'
[2019.04.09-09.00.27:779][ 0]LogInit: - user name is 'play' (play)
[2019.04.09-09.00.27:779][ 0]LogInit: - we're logged in locally
[2019.04.09-09.00.27:779][ 0]LogInit: - we're running with rendering
[2019.04.09-09.00.27:779][ 0]LogInit: - CPU: AuthenticAMD 'AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G ' (signature: 0x670F00)
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of physical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of logical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Cache line size: 64
[2019.04.09-09.00.27:779][ 0]LogInit: - Memory allocator used: binned2
[2019.04.09-09.00.27:779][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2019.04.09-09.00.27:779][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2019.04.09-09.00.27:779][ 0]LogInit: Unix-specific commandline switches:
[2019.04.09-09.00.27:779][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2019.04.09-09.00.27:779][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2019.04.09-09.00.27:779][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2019.04.09-09.00.27:779][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2019.04.09-09.00.27:779][ 0]LogInit: - Physical RAM available (not considering process quota): 11 GB (11018 MB, 11282712 KB, 11553497088 bytes)
[2019.04.09-09.00.27:779][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2019.04.09-09.00.27:779][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2019.04.09-09.00.27:834][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: 1050 objects as part of root set at end of initial load.
[2019.04.09-09.00.27:834][ 0]LogUObjectAllocator: 157600 out of 0 bytes used by permanent object pool.
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:885][ 0]LogTextLocalizationManager: Compacting localization data took 1.82ms
[2019.04.09-09.00.27:885][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000087 seconds
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2019.04.09-09.00.27:886][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2019.04.09-09.00.27:889][ 0]LogInit: Initializing SDL.
No protocol specified
error: XDG_RUNTIME_DIR not set in the environment.
[2019.04.09-09.00.27:987][ 0]LogInit: Initialized SDL 2.0.8 revision: 11184 (hg-12121:4358e537000a with EpicExtensions) (compiled against 2.0.8)
[2019.04.09-09.00.27:987][ 0]LogInit: Using SDL video driver 'offscreen'
[2019.04.09-09.00.28:068][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:068][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:105][ 0]LogSlate: Using FreeType 2.6.0
[2019.04.09-09.00.28:141][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2019.04.09-09.00.28:141][ 0]LogInit: Using SDL_WINDOW_OPENGL
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119
Malloc Size=32944 LargeMemoryPoolOffset=164080
[2019.04.09-09.00.28:381][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.28:381][ 0]LogCore: Fatal error!
0x0000000001773fe8 CrashReportClient!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x000000000174c75e CrashReportClient!SDL_CreateWindow_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1533]
0x0000000001287daf CrashReportClient!FSlateOpenGLContext::Initialize(void*, FSlateOpenGLContext const*) [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/Linux/OpenGL/SlateOpenGLContext.cpp:192]
0x000000000128a821 CrashReportClient!FSlateOpenGLRenderer::Initialize() [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/OpenGL/SlateOpenGLRenderer.cpp:84]
0x0000000000fa29b9 CrashReportClient!FSlateApplication::InitializeRenderer(TSharedRef<FSlateRenderer, (ESPMode)0>, bool) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:1118]
0x000000000091d039 CrashReportClient!RunWithUI(FLinuxErrorReport) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:208]
0x000000000091e434 CrashReportClient!RunCrashReportClient(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:358]
0x00000000009279e5 CrashReportClient!main [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/Linux/CrashReportClientMainLinux.cpp:67]
0x00007f1bab57209b libc.so.6!__libc_start_main(+0xea)
0x000000000090f029 CrashReportClient!_start()
[2019.04.09-09.00.28:435][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.28:435][ 0]LogCore: FUnixPlatformMisc::RequestExit(1)
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Erreur de segmentation
I have tried a lot of solutions to issues that looked like mine, but none worked. Could you please help me ?
Sorry for my bad English, I'm french ;-)
Nicolas
linux debian segmentation-fault
New contributor
add a comment |
I have followed all the steps to build Unreal Engine 4 on Linux (I'm on Debian), but when I launch the program, it start normally, then suddenly this pops out (and everything stops) :
[2019.04.09-09.00.26:419][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.26:419][ 0]LogCore: Fatal error!
0x00007f759f64ca4a libUE4Editor-ApplicationCore.so!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x00007f759f624f65 libUE4Editor-ApplicationCore.so!SDL_RecreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1669]
0x00007f759f5e8248 libUE4Editor-ApplicationCore.so!GL_CreateRenderer [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/opengl/SDL_render_gl.c:410]
0x00007f759f5df1e8 libUE4Editor-ApplicationCore.so!SDL_CreateRenderer_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/SDL_render.c:349]
0x00007f759f5bb653 libUE4Editor-ApplicationCore.so!FLinuxSplashState::InitSplashResources(FText const&, FString const&, FString const&) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:490]
0x00007f759f5bcca5 libUE4Editor-ApplicationCore.so!FLinuxPlatformSplash::Show() [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:723]
0x0000000000234718 UE4Editor!FEngineLoop::PreInit(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1985]
0x0000000000249ab2 UE4Editor!GuardedMain(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:129]
0x00007f759b2b9149 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*)) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:243]
0x00007f759af7a09b libc.so.6!__libc_start_main(+0xea)
0x0000000000231029 UE4Editor!_start()
[2019.04.09-09.00.26:489][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.26:513][ 0]LogCore: Warning: Unable to statfs('/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/UE4.log'): errno=2 (No such file or directory)
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Build: ++UE4+Release-4.22-CL-0
LogInit: Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G , GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Apr 8 2019 16:53:08
LogInit: Compiled with Clang: 7.0.1 (tags/RELEASE_701/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: -Abslog="/root/git_clones/UnrealEngine/Engine/Saved/Logs/UE4-CRC.log" -SkipPopup "/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/"
LogInit: Base Directory: /root/git_clones/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/play/.config/Epic/CrashReportClient/Saved/Config/Linux/Engine.ini]
[2019.04.09-09.00.27:778][ 0]LogInit: Unix hardware info:
[2019.04.09-09.00.27:778][ 0]LogInit: - we are the first instance of this executable
[2019.04.09-09.00.27:778][ 0]LogInit: - this process' id (pid) is 16321, parent process' id (ppid) is 16281
[2019.04.09-09.00.27:778][ 0]LogInit: - we are not running under debugger
[2019.04.09-09.00.27:778][ 0]LogInit: - machine network name is 'kali'
[2019.04.09-09.00.27:779][ 0]LogInit: - user name is 'play' (play)
[2019.04.09-09.00.27:779][ 0]LogInit: - we're logged in locally
[2019.04.09-09.00.27:779][ 0]LogInit: - we're running with rendering
[2019.04.09-09.00.27:779][ 0]LogInit: - CPU: AuthenticAMD 'AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G ' (signature: 0x670F00)
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of physical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of logical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Cache line size: 64
[2019.04.09-09.00.27:779][ 0]LogInit: - Memory allocator used: binned2
[2019.04.09-09.00.27:779][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2019.04.09-09.00.27:779][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2019.04.09-09.00.27:779][ 0]LogInit: Unix-specific commandline switches:
[2019.04.09-09.00.27:779][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2019.04.09-09.00.27:779][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2019.04.09-09.00.27:779][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2019.04.09-09.00.27:779][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2019.04.09-09.00.27:779][ 0]LogInit: - Physical RAM available (not considering process quota): 11 GB (11018 MB, 11282712 KB, 11553497088 bytes)
[2019.04.09-09.00.27:779][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2019.04.09-09.00.27:779][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2019.04.09-09.00.27:834][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: 1050 objects as part of root set at end of initial load.
[2019.04.09-09.00.27:834][ 0]LogUObjectAllocator: 157600 out of 0 bytes used by permanent object pool.
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:885][ 0]LogTextLocalizationManager: Compacting localization data took 1.82ms
[2019.04.09-09.00.27:885][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000087 seconds
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2019.04.09-09.00.27:886][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2019.04.09-09.00.27:889][ 0]LogInit: Initializing SDL.
No protocol specified
error: XDG_RUNTIME_DIR not set in the environment.
[2019.04.09-09.00.27:987][ 0]LogInit: Initialized SDL 2.0.8 revision: 11184 (hg-12121:4358e537000a with EpicExtensions) (compiled against 2.0.8)
[2019.04.09-09.00.27:987][ 0]LogInit: Using SDL video driver 'offscreen'
[2019.04.09-09.00.28:068][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:068][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:105][ 0]LogSlate: Using FreeType 2.6.0
[2019.04.09-09.00.28:141][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2019.04.09-09.00.28:141][ 0]LogInit: Using SDL_WINDOW_OPENGL
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119
Malloc Size=32944 LargeMemoryPoolOffset=164080
[2019.04.09-09.00.28:381][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.28:381][ 0]LogCore: Fatal error!
0x0000000001773fe8 CrashReportClient!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x000000000174c75e CrashReportClient!SDL_CreateWindow_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1533]
0x0000000001287daf CrashReportClient!FSlateOpenGLContext::Initialize(void*, FSlateOpenGLContext const*) [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/Linux/OpenGL/SlateOpenGLContext.cpp:192]
0x000000000128a821 CrashReportClient!FSlateOpenGLRenderer::Initialize() [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/OpenGL/SlateOpenGLRenderer.cpp:84]
0x0000000000fa29b9 CrashReportClient!FSlateApplication::InitializeRenderer(TSharedRef<FSlateRenderer, (ESPMode)0>, bool) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:1118]
0x000000000091d039 CrashReportClient!RunWithUI(FLinuxErrorReport) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:208]
0x000000000091e434 CrashReportClient!RunCrashReportClient(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:358]
0x00000000009279e5 CrashReportClient!main [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/Linux/CrashReportClientMainLinux.cpp:67]
0x00007f1bab57209b libc.so.6!__libc_start_main(+0xea)
0x000000000090f029 CrashReportClient!_start()
[2019.04.09-09.00.28:435][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.28:435][ 0]LogCore: FUnixPlatformMisc::RequestExit(1)
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Erreur de segmentation
I have tried a lot of solutions to issues that looked like mine, but none worked. Could you please help me ?
Sorry for my bad English, I'm french ;-)
Nicolas
linux debian segmentation-fault
New contributor
I have followed all the steps to build Unreal Engine 4 on Linux (I'm on Debian), but when I launch the program, it start normally, then suddenly this pops out (and everything stops) :
[2019.04.09-09.00.26:419][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.26:419][ 0]LogCore: Fatal error!
0x00007f759f64ca4a libUE4Editor-ApplicationCore.so!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x00007f759f624f65 libUE4Editor-ApplicationCore.so!SDL_RecreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1669]
0x00007f759f5e8248 libUE4Editor-ApplicationCore.so!GL_CreateRenderer [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/opengl/SDL_render_gl.c:410]
0x00007f759f5df1e8 libUE4Editor-ApplicationCore.so!SDL_CreateRenderer_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/render/SDL_render.c:349]
0x00007f759f5bb653 libUE4Editor-ApplicationCore.so!FLinuxSplashState::InitSplashResources(FText const&, FString const&, FString const&) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:490]
0x00007f759f5bcca5 libUE4Editor-ApplicationCore.so!FLinuxPlatformSplash::Show() [/root/git_clones/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformSplash.cpp:723]
0x0000000000234718 UE4Editor!FEngineLoop::PreInit(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1985]
0x0000000000249ab2 UE4Editor!GuardedMain(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:129]
0x00007f759b2b9149 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*)) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:243]
0x00007f759af7a09b libc.so.6!__libc_start_main(+0xea)
0x0000000000231029 UE4Editor!_start()
[2019.04.09-09.00.26:489][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.26:513][ 0]LogCore: Warning: Unable to statfs('/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/UE4.log'): errno=2 (No such file or directory)
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Build: ++UE4+Release-4.22-CL-0
LogInit: Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-0+++UE4+Release-4.22
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G , GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Apr 8 2019 16:53:08
LogInit: Compiled with Clang: 7.0.1 (tags/RELEASE_701/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: -Abslog="/root/git_clones/UnrealEngine/Engine/Saved/Logs/UE4-CRC.log" -SkipPopup "/root/git_clones/UnrealEngine/Engine/Saved/Crashes/crashinfo--pid-16281-0004B2F108D6BCDA926B163E4DE4D360/"
LogInit: Base Directory: /root/git_clones/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/play/.config/Epic/CrashReportClient/Saved/Config/Linux/Engine.ini]
[2019.04.09-09.00.27:778][ 0]LogInit: Unix hardware info:
[2019.04.09-09.00.27:778][ 0]LogInit: - we are the first instance of this executable
[2019.04.09-09.00.27:778][ 0]LogInit: - this process' id (pid) is 16321, parent process' id (ppid) is 16281
[2019.04.09-09.00.27:778][ 0]LogInit: - we are not running under debugger
[2019.04.09-09.00.27:778][ 0]LogInit: - machine network name is 'kali'
[2019.04.09-09.00.27:779][ 0]LogInit: - user name is 'play' (play)
[2019.04.09-09.00.27:779][ 0]LogInit: - we're logged in locally
[2019.04.09-09.00.27:779][ 0]LogInit: - we're running with rendering
[2019.04.09-09.00.27:779][ 0]LogInit: - CPU: AuthenticAMD 'AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G ' (signature: 0x670F00)
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of physical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Number of logical cores available for the process: 2
[2019.04.09-09.00.27:779][ 0]LogInit: - Cache line size: 64
[2019.04.09-09.00.27:779][ 0]LogInit: - Memory allocator used: binned2
[2019.04.09-09.00.27:779][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2019.04.09-09.00.27:779][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2019.04.09-09.00.27:779][ 0]LogInit: Unix-specific commandline switches:
[2019.04.09-09.00.27:779][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2019.04.09-09.00.27:779][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2019.04.09-09.00.27:779][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2019.04.09-09.00.27:779][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2019.04.09-09.00.27:779][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2019.04.09-09.00.27:779][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2019.04.09-09.00.27:779][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2019.04.09-09.00.27:779][ 0]LogInit: - Physical RAM available (not considering process quota): 11 GB (11018 MB, 11282712 KB, 11553497088 bytes)
[2019.04.09-09.00.27:779][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2019.04.09-09.00.27:779][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2019.04.09-09.00.27:834][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: 1050 objects as part of root set at end of initial load.
[2019.04.09-09.00.27:834][ 0]LogUObjectAllocator: 157600 out of 0 bytes used by permanent object pool.
[2019.04.09-09.00.27:834][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:834][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:835][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected language (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogInit: Using OS detected locale (fr-LU).
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the language.
[2019.04.09-09.00.27:883][ 0]LogTextLocalizationManager: No localization for 'fr-LU' exists, so 'en' will be used for the locale.
[2019.04.09-09.00.27:885][ 0]LogTextLocalizationManager: Compacting localization data took 1.82ms
[2019.04.09-09.00.27:885][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000087 seconds
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
[2019.04.09-09.00.27:885][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2019.04.09-09.00.27:886][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2019.04.09-09.00.27:889][ 0]LogInit: Initializing SDL.
No protocol specified
error: XDG_RUNTIME_DIR not set in the environment.
[2019.04.09-09.00.27:987][ 0]LogInit: Initialized SDL 2.0.8 revision: 11184 (hg-12121:4358e537000a with EpicExtensions) (compiled against 2.0.8)
[2019.04.09-09.00.27:987][ 0]LogInit: Using SDL video driver 'offscreen'
[2019.04.09-09.00.28:068][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:068][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.04.09-09.00.28:105][ 0]LogSlate: Using FreeType 2.6.0
[2019.04.09-09.00.28:141][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2019.04.09-09.00.28:141][ 0]LogInit: Using SDL_WINDOW_OPENGL
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119
Malloc Size=32944 LargeMemoryPoolOffset=164080
[2019.04.09-09.00.28:381][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010
[2019.04.09-09.00.28:381][ 0]LogCore: Fatal error!
0x0000000001773fe8 CrashReportClient!OFFSCREEN_CreateWindow [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/offscreen/SDL_offscreenwindow.c:58]
0x000000000174c75e CrashReportClient!SDL_CreateWindow_REAL [/home/bschaefer/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:1533]
0x0000000001287daf CrashReportClient!FSlateOpenGLContext::Initialize(void*, FSlateOpenGLContext const*) [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/Linux/OpenGL/SlateOpenGLContext.cpp:192]
0x000000000128a821 CrashReportClient!FSlateOpenGLRenderer::Initialize() [/root/git_clones/UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/OpenGL/SlateOpenGLRenderer.cpp:84]
0x0000000000fa29b9 CrashReportClient!FSlateApplication::InitializeRenderer(TSharedRef<FSlateRenderer, (ESPMode)0>, bool) [/root/git_clones/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:1118]
0x000000000091d039 CrashReportClient!RunWithUI(FLinuxErrorReport) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:208]
0x000000000091e434 CrashReportClient!RunCrashReportClient(char16_t const*) [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientApp.cpp:358]
0x00000000009279e5 CrashReportClient!main [/root/git_clones/UnrealEngine/Engine/Source/Programs/CrashReportClient/Private/Linux/CrashReportClientMainLinux.cpp:67]
0x00007f1bab57209b libc.so.6!__libc_start_main(+0xea)
0x000000000090f029 CrashReportClient!_start()
[2019.04.09-09.00.28:435][ 0]LogExit: Executing StaticShutdownAfterError
[2019.04.09-09.00.28:435][ 0]LogCore: FUnixPlatformMisc::RequestExit(1)
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Erreur de segmentation
I have tried a lot of solutions to issues that looked like mine, but none worked. Could you please help me ?
Sorry for my bad English, I'm french ;-)
Nicolas
linux debian segmentation-fault
linux debian segmentation-fault
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