Using Voicemeeter to stream game audio through Skype Announcing the arrival of Valued...

Question about this thing for timpani

A proverb that is used to imply that you have unexpectedly faced a big problem

New Order #6: Easter Egg

The Nth Gryphon Number

Central Vacuuming: Is it worth it, and how does it compare to normal vacuuming?

Found this skink in my tomato plant bucket. Is he trapped? Or could he leave if he wanted?

How to ask rejected full-time candidates to apply to teach individual courses?

Why weren't discrete x86 CPUs ever used in game hardware?

What does Turing mean by this statement?

Is multiple magic items in one inherently imbalanced?

How does TikZ render an arc?

Monty Hall Problem-Probability Paradox

Tips to organize LaTeX presentations for a semester

Trying to understand entropy as a novice in thermodynamics

How does light 'choose' between wave and particle behaviour?

what is the log of the PDF for a Normal Distribution?

Why not send Voyager 3 and 4 following up the paths taken by Voyager 1 and 2 to re-transmit signals of later as they fly away from Earth?

Delete free apps from Play Store library

Google .dev domain strangely redirects to https

Does silver oxide react with hydrogen sulfide?

Resize vertical bars (absolute-value symbols)

GDP with Intermediate Production

A term for a woman complaining about things/begging in a cute/childish way

Is openssl rand command cryptographically secure?



Using Voicemeeter to stream game audio through Skype



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do I voice-chat with my friend on PC, sharing my screen and game audio without mixing in their voice?Audio stream from secondary computerSkype mutes In-game soundsStream PC audio to SkypeHow do I voice-chat with my friend on PC, sharing my screen and game audio without mixing in their voice?Audio stream from raspberry pi using ffserverWindows 8 lowering down volume of applications when it detects communications - yet setting is set to “Do nothing.”Virtual Audio Cable and skypehow to pass audio input stream to skype?How do I use JACK with OBS Studio on Windows?Skype for Windows automatic upgrade keeps recreating desktop shortcut icon





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







0















I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.










share|improve this question
















bumped to the homepage by Community 5 hours ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.






















    0















    I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



    First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



    Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.










    share|improve this question
















    bumped to the homepage by Community 5 hours ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.


















      0












      0








      0








      I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



      First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



      Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.










      share|improve this question
















      I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



      First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



      Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.







      windows audio skype audio-streaming






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 20 '17 at 10:17









      Community

      1




      1










      asked Dec 6 '15 at 1:53









      Nicholas McIntyreNicholas McIntyre

      111




      111





      bumped to the homepage by Community 5 hours ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







      bumped to the homepage by Community 5 hours ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
























          1 Answer
          1






          active

          oldest

          votes


















          0














          To your second question:



          For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



          You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



          This way you will never cross skype output with skype input.






          share|improve this answer
























            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "3"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1009678%2fusing-voicemeeter-to-stream-game-audio-through-skype%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            To your second question:



            For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



            You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



            This way you will never cross skype output with skype input.






            share|improve this answer




























              0














              To your second question:



              For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



              You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



              This way you will never cross skype output with skype input.






              share|improve this answer


























                0












                0








                0







                To your second question:



                For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



                You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



                This way you will never cross skype output with skype input.






                share|improve this answer













                To your second question:



                For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



                You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



                This way you will never cross skype output with skype input.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Oct 18 '18 at 20:43









                AndyAndy

                1,050311




                1,050311






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Super User!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1009678%2fusing-voicemeeter-to-stream-game-audio-through-skype%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    VNC viewer RFB protocol error: bad desktop size 0x0I Cannot Type the Key 'd' (lowercase) in VNC Viewer...

                    Tribunal Administrativo e Fiscal de Mirandela Referências Menu de...

                    looking for continuous Screen Capture for retroactivly reproducing errors, timeback machineRolling desktop...