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How can a C program poll for user input while simultaneously performing other actions in a Linux environment?
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Background:
I'm a relatively inexperienced developer trying to write software to interface with a PCI motion controller. I'm using C (compiled with gcc) on Ubuntu Linux 18.04.
The program I'm writing needs to regularly check for unsolicited status messages sent by the motion controller (approx. once per second) and display any messages it finds on a terminal screen (for which I'm using the ncurses library).
What I have:
Right now, to do this, I'm calling a function that checks for unsolicited messages in a while loop. The code is roughly akin to:
while (1)
{
// check for messages from PCI and store them in a traffic buffer
checkForMessages(PCIconnection, trafficBuffer);
// output the traffic buffer to the screen
printf("%s", trafficBuffer);
}
What I need:
I need the user to be prompted for input in a way that allows them to end the loop. For example, the user could input end causing the loop to stop and the program to continue.
The problem:
I'm not aware of a way to achieve this without putting fgets inside the while loop, causing the program to stop and wait for the user to input something on every loop iteration.
I've looked for a solution, but I haven't been able to find discussion on how to achieve the functionality I need. Opening a new thread or process seems like a step in the right direction?
I'm open to completely restructuring my code if what I'm currently doing is poor practice.
Thank you for any help!
c linux
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
Background:
I'm a relatively inexperienced developer trying to write software to interface with a PCI motion controller. I'm using C (compiled with gcc) on Ubuntu Linux 18.04.
The program I'm writing needs to regularly check for unsolicited status messages sent by the motion controller (approx. once per second) and display any messages it finds on a terminal screen (for which I'm using the ncurses library).
What I have:
Right now, to do this, I'm calling a function that checks for unsolicited messages in a while loop. The code is roughly akin to:
while (1)
{
// check for messages from PCI and store them in a traffic buffer
checkForMessages(PCIconnection, trafficBuffer);
// output the traffic buffer to the screen
printf("%s", trafficBuffer);
}
What I need:
I need the user to be prompted for input in a way that allows them to end the loop. For example, the user could input end causing the loop to stop and the program to continue.
The problem:
I'm not aware of a way to achieve this without putting fgets inside the while loop, causing the program to stop and wait for the user to input something on every loop iteration.
I've looked for a solution, but I haven't been able to find discussion on how to achieve the functionality I need. Opening a new thread or process seems like a step in the right direction?
I'm open to completely restructuring my code if what I'm currently doing is poor practice.
Thank you for any help!
c linux
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
Background:
I'm a relatively inexperienced developer trying to write software to interface with a PCI motion controller. I'm using C (compiled with gcc) on Ubuntu Linux 18.04.
The program I'm writing needs to regularly check for unsolicited status messages sent by the motion controller (approx. once per second) and display any messages it finds on a terminal screen (for which I'm using the ncurses library).
What I have:
Right now, to do this, I'm calling a function that checks for unsolicited messages in a while loop. The code is roughly akin to:
while (1)
{
// check for messages from PCI and store them in a traffic buffer
checkForMessages(PCIconnection, trafficBuffer);
// output the traffic buffer to the screen
printf("%s", trafficBuffer);
}
What I need:
I need the user to be prompted for input in a way that allows them to end the loop. For example, the user could input end causing the loop to stop and the program to continue.
The problem:
I'm not aware of a way to achieve this without putting fgets inside the while loop, causing the program to stop and wait for the user to input something on every loop iteration.
I've looked for a solution, but I haven't been able to find discussion on how to achieve the functionality I need. Opening a new thread or process seems like a step in the right direction?
I'm open to completely restructuring my code if what I'm currently doing is poor practice.
Thank you for any help!
c linux
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Background:
I'm a relatively inexperienced developer trying to write software to interface with a PCI motion controller. I'm using C (compiled with gcc) on Ubuntu Linux 18.04.
The program I'm writing needs to regularly check for unsolicited status messages sent by the motion controller (approx. once per second) and display any messages it finds on a terminal screen (for which I'm using the ncurses library).
What I have:
Right now, to do this, I'm calling a function that checks for unsolicited messages in a while loop. The code is roughly akin to:
while (1)
{
// check for messages from PCI and store them in a traffic buffer
checkForMessages(PCIconnection, trafficBuffer);
// output the traffic buffer to the screen
printf("%s", trafficBuffer);
}
What I need:
I need the user to be prompted for input in a way that allows them to end the loop. For example, the user could input end causing the loop to stop and the program to continue.
The problem:
I'm not aware of a way to achieve this without putting fgets inside the while loop, causing the program to stop and wait for the user to input something on every loop iteration.
I've looked for a solution, but I haven't been able to find discussion on how to achieve the functionality I need. Opening a new thread or process seems like a step in the right direction?
I'm open to completely restructuring my code if what I'm currently doing is poor practice.
Thank you for any help!
c linux
c linux
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 2 days ago
josephsturmjosephsturm
585
585
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
josephsturm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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Check out our Code of Conduct.
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
Your task requires an event loop based on select or epoll. One event it would wait for is user input - when STDIN_FILENO becomes ready for read. Another is the 1-second periodic timer when you need to poll the controller.
There are quite a few libraries that implement an event loop for you so that you can focus on what events you need to handle and how. libevent is one of the oldest, feature rich and popular.
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built intoncursesitself. Calling the functiontimeoutand passing it0makesgetch(anncursesinput function) non-blocking, which also solved my problem.
– josephsturm
yesterday
4
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.
– Guntram Blohm
yesterday
add a comment |
I believe that the "Unix" way would be not to ask for user input, but to react to a user signal. For example, when the user presses Ctrl-C, the currently running process receives SIGINT.
An example how to properly use SIGINT to interrupt a loop can be found here. Copying it into the answer in case the link gets stale:
#include <stdlib.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static volatile sig_atomic_t got_signal = 0;
static void my_sig_handler(int signo)
{
got_signal = 1;
}
int main()
{
struct sigaction sa;
memset(&sa, 0, sizeof(struct sigaction));
sa.sa_handler = &my_sig_handler;
if (sigaction(SIGINT, &sa, NULL) == -1) {
perror("sigaction");
return EXIT_FAILURE;
}
for (;;) {
if (got_signal) {
got_signal = 0;
printf("Received interrupt signal!n");
}
printf("Doing useful stuff...n");
sleep(1); /* Sleep is not only useful, it is essential! */
}
return EXIT_SUCCESS;
}
(in your case it would be a good idea to put break; into the if block or to use while(!got_signal))
add a comment |
Simple answer is multi-threading, where you have thread deployed to wait for user input, while loop continues on. So have this:
char flag = 1;
while (flag) {
// run the loop
// if thing happens deploy the thread which will ask user for input
}
I have not done threading in a while, I think this page would be better than me trying to explain it to you:
https://randu.org/tutorials/threads/
1
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing listaccu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.
– David C. Rankin
yesterday
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your task requires an event loop based on select or epoll. One event it would wait for is user input - when STDIN_FILENO becomes ready for read. Another is the 1-second periodic timer when you need to poll the controller.
There are quite a few libraries that implement an event loop for you so that you can focus on what events you need to handle and how. libevent is one of the oldest, feature rich and popular.
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built intoncursesitself. Calling the functiontimeoutand passing it0makesgetch(anncursesinput function) non-blocking, which also solved my problem.
– josephsturm
yesterday
4
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.
– Guntram Blohm
yesterday
add a comment |
Your task requires an event loop based on select or epoll. One event it would wait for is user input - when STDIN_FILENO becomes ready for read. Another is the 1-second periodic timer when you need to poll the controller.
There are quite a few libraries that implement an event loop for you so that you can focus on what events you need to handle and how. libevent is one of the oldest, feature rich and popular.
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built intoncursesitself. Calling the functiontimeoutand passing it0makesgetch(anncursesinput function) non-blocking, which also solved my problem.
– josephsturm
yesterday
4
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.
– Guntram Blohm
yesterday
add a comment |
Your task requires an event loop based on select or epoll. One event it would wait for is user input - when STDIN_FILENO becomes ready for read. Another is the 1-second periodic timer when you need to poll the controller.
There are quite a few libraries that implement an event loop for you so that you can focus on what events you need to handle and how. libevent is one of the oldest, feature rich and popular.
Your task requires an event loop based on select or epoll. One event it would wait for is user input - when STDIN_FILENO becomes ready for read. Another is the 1-second periodic timer when you need to poll the controller.
There are quite a few libraries that implement an event loop for you so that you can focus on what events you need to handle and how. libevent is one of the oldest, feature rich and popular.
answered 2 days ago
Maxim EgorushkinMaxim Egorushkin
90.3k11104193
90.3k11104193
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built intoncursesitself. Calling the functiontimeoutand passing it0makesgetch(anncursesinput function) non-blocking, which also solved my problem.
– josephsturm
yesterday
4
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.
– Guntram Blohm
yesterday
add a comment |
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built intoncursesitself. Calling the functiontimeoutand passing it0makesgetch(anncursesinput function) non-blocking, which also solved my problem.
– josephsturm
yesterday
4
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.
– Guntram Blohm
yesterday
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built into
ncurses itself. Calling the function timeout and passing it 0 makes getch (an ncurses input function) non-blocking, which also solved my problem.– josephsturm
yesterday
Thank you for answering! This is definitely a valid answer to the question I asked, so I'm accepting it. After a lot more reading, I also discovered that there's an answer built into
ncurses itself. Calling the function timeout and passing it 0 makes getch (an ncurses input function) non-blocking, which also solved my problem.– josephsturm
yesterday
4
4
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.
select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.– Guntram Blohm
yesterday
The problem with this is that you're likely to have a busy-waiting loop that takes 100% of your cpu time, unless you use some variant of sleep, which makes responding to input non-immediate in most cases.
select/poll, or a library that's based on those, would almost certainly have less undesirable side effects.– Guntram Blohm
yesterday
add a comment |
I believe that the "Unix" way would be not to ask for user input, but to react to a user signal. For example, when the user presses Ctrl-C, the currently running process receives SIGINT.
An example how to properly use SIGINT to interrupt a loop can be found here. Copying it into the answer in case the link gets stale:
#include <stdlib.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static volatile sig_atomic_t got_signal = 0;
static void my_sig_handler(int signo)
{
got_signal = 1;
}
int main()
{
struct sigaction sa;
memset(&sa, 0, sizeof(struct sigaction));
sa.sa_handler = &my_sig_handler;
if (sigaction(SIGINT, &sa, NULL) == -1) {
perror("sigaction");
return EXIT_FAILURE;
}
for (;;) {
if (got_signal) {
got_signal = 0;
printf("Received interrupt signal!n");
}
printf("Doing useful stuff...n");
sleep(1); /* Sleep is not only useful, it is essential! */
}
return EXIT_SUCCESS;
}
(in your case it would be a good idea to put break; into the if block or to use while(!got_signal))
add a comment |
I believe that the "Unix" way would be not to ask for user input, but to react to a user signal. For example, when the user presses Ctrl-C, the currently running process receives SIGINT.
An example how to properly use SIGINT to interrupt a loop can be found here. Copying it into the answer in case the link gets stale:
#include <stdlib.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static volatile sig_atomic_t got_signal = 0;
static void my_sig_handler(int signo)
{
got_signal = 1;
}
int main()
{
struct sigaction sa;
memset(&sa, 0, sizeof(struct sigaction));
sa.sa_handler = &my_sig_handler;
if (sigaction(SIGINT, &sa, NULL) == -1) {
perror("sigaction");
return EXIT_FAILURE;
}
for (;;) {
if (got_signal) {
got_signal = 0;
printf("Received interrupt signal!n");
}
printf("Doing useful stuff...n");
sleep(1); /* Sleep is not only useful, it is essential! */
}
return EXIT_SUCCESS;
}
(in your case it would be a good idea to put break; into the if block or to use while(!got_signal))
add a comment |
I believe that the "Unix" way would be not to ask for user input, but to react to a user signal. For example, when the user presses Ctrl-C, the currently running process receives SIGINT.
An example how to properly use SIGINT to interrupt a loop can be found here. Copying it into the answer in case the link gets stale:
#include <stdlib.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static volatile sig_atomic_t got_signal = 0;
static void my_sig_handler(int signo)
{
got_signal = 1;
}
int main()
{
struct sigaction sa;
memset(&sa, 0, sizeof(struct sigaction));
sa.sa_handler = &my_sig_handler;
if (sigaction(SIGINT, &sa, NULL) == -1) {
perror("sigaction");
return EXIT_FAILURE;
}
for (;;) {
if (got_signal) {
got_signal = 0;
printf("Received interrupt signal!n");
}
printf("Doing useful stuff...n");
sleep(1); /* Sleep is not only useful, it is essential! */
}
return EXIT_SUCCESS;
}
(in your case it would be a good idea to put break; into the if block or to use while(!got_signal))
I believe that the "Unix" way would be not to ask for user input, but to react to a user signal. For example, when the user presses Ctrl-C, the currently running process receives SIGINT.
An example how to properly use SIGINT to interrupt a loop can be found here. Copying it into the answer in case the link gets stale:
#include <stdlib.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static volatile sig_atomic_t got_signal = 0;
static void my_sig_handler(int signo)
{
got_signal = 1;
}
int main()
{
struct sigaction sa;
memset(&sa, 0, sizeof(struct sigaction));
sa.sa_handler = &my_sig_handler;
if (sigaction(SIGINT, &sa, NULL) == -1) {
perror("sigaction");
return EXIT_FAILURE;
}
for (;;) {
if (got_signal) {
got_signal = 0;
printf("Received interrupt signal!n");
}
printf("Doing useful stuff...n");
sleep(1); /* Sleep is not only useful, it is essential! */
}
return EXIT_SUCCESS;
}
(in your case it would be a good idea to put break; into the if block or to use while(!got_signal))
answered 2 days ago
Kit.Kit.
73069
73069
add a comment |
add a comment |
Simple answer is multi-threading, where you have thread deployed to wait for user input, while loop continues on. So have this:
char flag = 1;
while (flag) {
// run the loop
// if thing happens deploy the thread which will ask user for input
}
I have not done threading in a while, I think this page would be better than me trying to explain it to you:
https://randu.org/tutorials/threads/
1
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing listaccu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.
– David C. Rankin
yesterday
add a comment |
Simple answer is multi-threading, where you have thread deployed to wait for user input, while loop continues on. So have this:
char flag = 1;
while (flag) {
// run the loop
// if thing happens deploy the thread which will ask user for input
}
I have not done threading in a while, I think this page would be better than me trying to explain it to you:
https://randu.org/tutorials/threads/
1
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing listaccu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.
– David C. Rankin
yesterday
add a comment |
Simple answer is multi-threading, where you have thread deployed to wait for user input, while loop continues on. So have this:
char flag = 1;
while (flag) {
// run the loop
// if thing happens deploy the thread which will ask user for input
}
I have not done threading in a while, I think this page would be better than me trying to explain it to you:
https://randu.org/tutorials/threads/
Simple answer is multi-threading, where you have thread deployed to wait for user input, while loop continues on. So have this:
char flag = 1;
while (flag) {
// run the loop
// if thing happens deploy the thread which will ask user for input
}
I have not done threading in a while, I think this page would be better than me trying to explain it to you:
https://randu.org/tutorials/threads/
answered 2 days ago
GoxGox
2,42521129
2,42521129
1
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing listaccu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.
– David C. Rankin
yesterday
add a comment |
1
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing listaccu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.
– David C. Rankin
yesterday
1
1
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
But see 5 Big Fat Reasons Why Mutexes Suck Big Time for a few considerations on multi-threading.
– David C. Rankin
2 days ago
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing list
accu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.– David C. Rankin
yesterday
Yes, I'd didn't have much of a feel one way or the other about where and what kind of pitfalls were involved in multithreading until that article was posted on the accu-general mailing list
accu-general@accu.org. It makes some very good points on the inherent inability to validate multithreaded code.– David C. Rankin
yesterday
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