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Why is my software locking up when connecting a Java Socket to a ServerSocket?


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I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.



CLIENT SIDE:



System.out.println("Connecting to server " + ip + ":" + port + " ... ");
if(socket == null || socket.isClosed()) {
try {
System.out.println("Socket is closed. Creating new socket.");
socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
System.out.println("Created new socket");
try {
System.out.println("Attempting to create new streams");
oos = new ObjectOutputStream(socket.getOutputStream());
ois = new ObjectInputStream(socket.getInputStream());
System.out.println("Created new streams");
} catch (IOException e) {
e.printStackTrace();
System.out.print("Could not connect socket streams");
disconnect();
return false;
}
System.out.print("Successfully connected to server...");
start();
return true;
} catch (Exception e) {
System.out.print("Cannot connect to server");
e.printStackTrace();
return false;
}
}


SERVER SIDE:



    public Server(int port, ServerController controller) throws IOException {

this.controller = controller;
try {
serversocket = new ServerSocket(port);
server.start();
} catch (IllegalArgumentException e) {}

this.port = serversocket.getLocalPort();
}

public void run() {
System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
while(!serversocket.isClosed()) {
try {
Socket socket = serversocket.accept();
tempClient = new ClientHandler(socket, controller);
clients.add(tempClient);
} catch(IOException e) {
}
}
}









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    I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.



    CLIENT SIDE:



    System.out.println("Connecting to server " + ip + ":" + port + " ... ");
    if(socket == null || socket.isClosed()) {
    try {
    System.out.println("Socket is closed. Creating new socket.");
    socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
    System.out.println("Created new socket");
    try {
    System.out.println("Attempting to create new streams");
    oos = new ObjectOutputStream(socket.getOutputStream());
    ois = new ObjectInputStream(socket.getInputStream());
    System.out.println("Created new streams");
    } catch (IOException e) {
    e.printStackTrace();
    System.out.print("Could not connect socket streams");
    disconnect();
    return false;
    }
    System.out.print("Successfully connected to server...");
    start();
    return true;
    } catch (Exception e) {
    System.out.print("Cannot connect to server");
    e.printStackTrace();
    return false;
    }
    }


    SERVER SIDE:



        public Server(int port, ServerController controller) throws IOException {

    this.controller = controller;
    try {
    serversocket = new ServerSocket(port);
    server.start();
    } catch (IllegalArgumentException e) {}

    this.port = serversocket.getLocalPort();
    }

    public void run() {
    System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
    while(!serversocket.isClosed()) {
    try {
    Socket socket = serversocket.accept();
    tempClient = new ClientHandler(socket, controller);
    clients.add(tempClient);
    } catch(IOException e) {
    }
    }
    }









    share|improve this question













    migrated from superuser.com yesterday


    This question came from our site for computer enthusiasts and power users.





















      0












      0








      0








      I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.



      CLIENT SIDE:



      System.out.println("Connecting to server " + ip + ":" + port + " ... ");
      if(socket == null || socket.isClosed()) {
      try {
      System.out.println("Socket is closed. Creating new socket.");
      socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
      System.out.println("Created new socket");
      try {
      System.out.println("Attempting to create new streams");
      oos = new ObjectOutputStream(socket.getOutputStream());
      ois = new ObjectInputStream(socket.getInputStream());
      System.out.println("Created new streams");
      } catch (IOException e) {
      e.printStackTrace();
      System.out.print("Could not connect socket streams");
      disconnect();
      return false;
      }
      System.out.print("Successfully connected to server...");
      start();
      return true;
      } catch (Exception e) {
      System.out.print("Cannot connect to server");
      e.printStackTrace();
      return false;
      }
      }


      SERVER SIDE:



          public Server(int port, ServerController controller) throws IOException {

      this.controller = controller;
      try {
      serversocket = new ServerSocket(port);
      server.start();
      } catch (IllegalArgumentException e) {}

      this.port = serversocket.getLocalPort();
      }

      public void run() {
      System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
      while(!serversocket.isClosed()) {
      try {
      Socket socket = serversocket.accept();
      tempClient = new ClientHandler(socket, controller);
      clients.add(tempClient);
      } catch(IOException e) {
      }
      }
      }









      share|improve this question














      I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.



      CLIENT SIDE:



      System.out.println("Connecting to server " + ip + ":" + port + " ... ");
      if(socket == null || socket.isClosed()) {
      try {
      System.out.println("Socket is closed. Creating new socket.");
      socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
      System.out.println("Created new socket");
      try {
      System.out.println("Attempting to create new streams");
      oos = new ObjectOutputStream(socket.getOutputStream());
      ois = new ObjectInputStream(socket.getInputStream());
      System.out.println("Created new streams");
      } catch (IOException e) {
      e.printStackTrace();
      System.out.print("Could not connect socket streams");
      disconnect();
      return false;
      }
      System.out.print("Successfully connected to server...");
      start();
      return true;
      } catch (Exception e) {
      System.out.print("Cannot connect to server");
      e.printStackTrace();
      return false;
      }
      }


      SERVER SIDE:



          public Server(int port, ServerController controller) throws IOException {

      this.controller = controller;
      try {
      serversocket = new ServerSocket(port);
      server.start();
      } catch (IllegalArgumentException e) {}

      this.port = serversocket.getLocalPort();
      }

      public void run() {
      System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
      while(!serversocket.isClosed()) {
      try {
      Socket socket = serversocket.accept();
      tempClient = new ClientHandler(socket, controller);
      clients.add(tempClient);
      } catch(IOException e) {
      }
      }
      }






      networking java






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      asked yesterday









      JoelJoel

      1




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