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Why is my software locking up when connecting a Java Socket to a ServerSocket?
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I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.
CLIENT SIDE:
System.out.println("Connecting to server " + ip + ":" + port + " ... ");
if(socket == null || socket.isClosed()) {
try {
System.out.println("Socket is closed. Creating new socket.");
socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
System.out.println("Created new socket");
try {
System.out.println("Attempting to create new streams");
oos = new ObjectOutputStream(socket.getOutputStream());
ois = new ObjectInputStream(socket.getInputStream());
System.out.println("Created new streams");
} catch (IOException e) {
e.printStackTrace();
System.out.print("Could not connect socket streams");
disconnect();
return false;
}
System.out.print("Successfully connected to server...");
start();
return true;
} catch (Exception e) {
System.out.print("Cannot connect to server");
e.printStackTrace();
return false;
}
}
SERVER SIDE:
public Server(int port, ServerController controller) throws IOException {
this.controller = controller;
try {
serversocket = new ServerSocket(port);
server.start();
} catch (IllegalArgumentException e) {}
this.port = serversocket.getLocalPort();
}
public void run() {
System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
while(!serversocket.isClosed()) {
try {
Socket socket = serversocket.accept();
tempClient = new ClientHandler(socket, controller);
clients.add(tempClient);
} catch(IOException e) {
}
}
}
networking java
migrated from superuser.com yesterday
This question came from our site for computer enthusiasts and power users.
add a comment |
I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.
CLIENT SIDE:
System.out.println("Connecting to server " + ip + ":" + port + " ... ");
if(socket == null || socket.isClosed()) {
try {
System.out.println("Socket is closed. Creating new socket.");
socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
System.out.println("Created new socket");
try {
System.out.println("Attempting to create new streams");
oos = new ObjectOutputStream(socket.getOutputStream());
ois = new ObjectInputStream(socket.getInputStream());
System.out.println("Created new streams");
} catch (IOException e) {
e.printStackTrace();
System.out.print("Could not connect socket streams");
disconnect();
return false;
}
System.out.print("Successfully connected to server...");
start();
return true;
} catch (Exception e) {
System.out.print("Cannot connect to server");
e.printStackTrace();
return false;
}
}
SERVER SIDE:
public Server(int port, ServerController controller) throws IOException {
this.controller = controller;
try {
serversocket = new ServerSocket(port);
server.start();
} catch (IllegalArgumentException e) {}
this.port = serversocket.getLocalPort();
}
public void run() {
System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
while(!serversocket.isClosed()) {
try {
Socket socket = serversocket.accept();
tempClient = new ClientHandler(socket, controller);
clients.add(tempClient);
} catch(IOException e) {
}
}
}
networking java
migrated from superuser.com yesterday
This question came from our site for computer enthusiasts and power users.
add a comment |
I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.
CLIENT SIDE:
System.out.println("Connecting to server " + ip + ":" + port + " ... ");
if(socket == null || socket.isClosed()) {
try {
System.out.println("Socket is closed. Creating new socket.");
socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
System.out.println("Created new socket");
try {
System.out.println("Attempting to create new streams");
oos = new ObjectOutputStream(socket.getOutputStream());
ois = new ObjectInputStream(socket.getInputStream());
System.out.println("Created new streams");
} catch (IOException e) {
e.printStackTrace();
System.out.print("Could not connect socket streams");
disconnect();
return false;
}
System.out.print("Successfully connected to server...");
start();
return true;
} catch (Exception e) {
System.out.print("Cannot connect to server");
e.printStackTrace();
return false;
}
}
SERVER SIDE:
public Server(int port, ServerController controller) throws IOException {
this.controller = controller;
try {
serversocket = new ServerSocket(port);
server.start();
} catch (IllegalArgumentException e) {}
this.port = serversocket.getLocalPort();
}
public void run() {
System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
while(!serversocket.isClosed()) {
try {
Socket socket = serversocket.accept();
tempClient = new ClientHandler(socket, controller);
clients.add(tempClient);
} catch(IOException e) {
}
}
}
networking java
I'm running a multithreaded server that handles the connection of multiple clients. The server-client interaction works without issue when the clients connect using the 'localhost' address. But when using the IP-address of the server the software stops responding after creating the Socket on the client side even if the client is running on the host computer.
CLIENT SIDE:
System.out.println("Connecting to server " + ip + ":" + port + " ... ");
if(socket == null || socket.isClosed()) {
try {
System.out.println("Socket is closed. Creating new socket.");
socket = new Socket(InetAddress.getByName(ip), port); // This is the point where the client gets stuck when using an IP-address. Using "localhost" works fine.
System.out.println("Created new socket");
try {
System.out.println("Attempting to create new streams");
oos = new ObjectOutputStream(socket.getOutputStream());
ois = new ObjectInputStream(socket.getInputStream());
System.out.println("Created new streams");
} catch (IOException e) {
e.printStackTrace();
System.out.print("Could not connect socket streams");
disconnect();
return false;
}
System.out.print("Successfully connected to server...");
start();
return true;
} catch (Exception e) {
System.out.print("Cannot connect to server");
e.printStackTrace();
return false;
}
}
SERVER SIDE:
public Server(int port, ServerController controller) throws IOException {
this.controller = controller;
try {
serversocket = new ServerSocket(port);
server.start();
} catch (IllegalArgumentException e) {}
this.port = serversocket.getLocalPort();
}
public void run() {
System.out.println("MessengerServer running, port " + serversocket.getLocalPort());
while(!serversocket.isClosed()) {
try {
Socket socket = serversocket.accept();
tempClient = new ClientHandler(socket, controller);
clients.add(tempClient);
} catch(IOException e) {
}
}
}
networking java
networking java
asked yesterday
JoelJoel
1
1
migrated from superuser.com yesterday
This question came from our site for computer enthusiasts and power users.
migrated from superuser.com yesterday
This question came from our site for computer enthusiasts and power users.
add a comment |
add a comment |
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