How many spell slots should my level 1 wizard/level 1 fighter have?How many spell slots does a multiclassed...

A case of the sniffles

Are the number of citations and number of published articles the most important criteria for a tenure promotion?

Does detail obscure or enhance action?

Approximately how much travel time was saved by the opening of the Suez Canal in 1869?

How can I make my BBEG immortal short of making them a Lich or Vampire?

Why are electrically insulating heatsinks so rare? Is it just cost?

Maximum likelihood parameters deviate from posterior distributions

Do I have a twin with permutated remainders?

High voltage LED indicator 40-1000 VDC without additional power supply

"You are your self first supporter", a more proper way to say it

How old can references or sources in a thesis be?

Arrow those variables!

How can bays and straits be determined in a procedurally generated map?

Intersection point of 2 lines defined by 2 points each

Add text to same line using sed

Why can't we play rap on piano?

Rock identification in KY

Why is 150k or 200k jobs considered good when there's 300k+ births a month?

What does the "remote control" for a QF-4 look like?

Client team has low performances and low technical skills: we always fix their work and now they stop collaborate with us. How to solve?

Theorems that impeded progress

When a company launches a new product do they "come out" with a new product or do they "come up" with a new product?

What is the word for reserving something for yourself before others do?

Can you really stack all of this on an Opportunity Attack?



How many spell slots should my level 1 wizard/level 1 fighter have?


How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?Creating a Wizard at high levels: How many Spells should he know?How many spells can a wizard have in 4e, and how do they work?How many spell slots does a Warlock 19/Wizard 1 have?Can a multiclass Wizard copy (and then use) a spell of a higher level than their Wizard level alone would permit?Can I copy prepared Cleric spells that are also on the Wizard spell list into my spellbook?How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?Do wizards get bonus spell slots from intelligence?Can a multiclass Wizard/Fighter (Eldritch Knight) add EK known spells to the wizard spellbook?Multiclass Spellcaster: Do the involved classes share the same pool of spell slots?How many spell slots should an Arcane Trickster / Wizard have?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







5












$begingroup$


I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.










share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$








  • 1




    $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    yesterday






  • 9




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    yesterday






  • 1




    $begingroup$
    Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. Please edit your question to tell us about your own research, and specifically what you're confused by in what you've found.
    $endgroup$
    – BESW
    21 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    20 hours ago


















5












$begingroup$


I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.










share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$








  • 1




    $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    yesterday






  • 9




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    yesterday






  • 1




    $begingroup$
    Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. Please edit your question to tell us about your own research, and specifically what you're confused by in what you've found.
    $endgroup$
    – BESW
    21 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    20 hours ago














5












5








5





$begingroup$


I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.










share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.







dnd-5e wizard multi-classing fighter






share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 23 hours ago









NoOneIsHere

641419




641419






New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









JS_7JS_7

473




473




New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 1




    $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    yesterday






  • 9




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    yesterday






  • 1




    $begingroup$
    Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. Please edit your question to tell us about your own research, and specifically what you're confused by in what you've found.
    $endgroup$
    – BESW
    21 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    20 hours ago














  • 1




    $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    yesterday






  • 9




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    yesterday






  • 1




    $begingroup$
    Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. Please edit your question to tell us about your own research, and specifically what you're confused by in what you've found.
    $endgroup$
    – BESW
    21 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    20 hours ago








1




1




$begingroup$
Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
$endgroup$
– NoOneIsHere
yesterday




$begingroup$
Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
$endgroup$
– NoOneIsHere
yesterday




9




9




$begingroup$
Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
$endgroup$
– Blckknght
yesterday




$begingroup$
Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
$endgroup$
– Blckknght
yesterday




1




1




$begingroup$
Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. Please edit your question to tell us about your own research, and specifically what you're confused by in what you've found.
$endgroup$
– BESW
21 hours ago




$begingroup$
Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. Please edit your question to tell us about your own research, and specifically what you're confused by in what you've found.
$endgroup$
– BESW
21 hours ago












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
20 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
20 hours ago










2 Answers
2






active

oldest

votes


















18












$begingroup$

As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



There's two modes of determining your spell slots, based on how your multiclass levels are configured.





  1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


    • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




  2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



[...]



begin{array}{|c|c|c|c|c|c|c|c|c|c|}
hline
Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
1st&2&-&-&-&-&-&-&-&- \ hline
2nd&3&-&-&-&-&-&-&-&- \ hline
3rd&4&2&-&-&-&-&-&-&- \ hline
4th&4&3&-&-&-&-&-&-&- \ hline
...&...&...&...&...&...&...&...&...&... \ hline
20th&4&3&3&3&3&2&2&1&1 \ hline
end{array}



Multiclassing, Player's Handbook, pg. 164




All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



This is also found in the Multiclassing rules:




Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



[...]



If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



Multiclassing, Player's Handbook, pg. 164




So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



The number of Known Spells a Wizard has is campaign dependent



Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
    $endgroup$
    – tox123
    14 hours ago










  • $begingroup$
    Thanks for the help.
    $endgroup$
    – JS_7
    13 hours ago



















5












$begingroup$

6



The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



You need to understand the distinction between:




  • spells in your spellbook,

  • spells prepared, and

  • spell slots.


At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



It’s all in the Spellcasting section under Wizards.






share|improve this answer











$endgroup$









  • 2




    $begingroup$
    You should address the confusion the OP seems to have about spell slots vs spells in the book.
    $endgroup$
    – kviiri
    yesterday










  • $begingroup$
    Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
    $endgroup$
    – SevenSidedDie
    22 hours ago










  • $begingroup$
    Ok thanks, this really helped.
    $endgroup$
    – JS_7
    13 hours ago












Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});






JS_7 is a new contributor. Be nice, and check out our Code of Conduct.










draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144594%2fhow-many-spell-slots-should-my-level-1-wizard-level-1-fighter-have%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









18












$begingroup$

As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



There's two modes of determining your spell slots, based on how your multiclass levels are configured.





  1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


    • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




  2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



[...]



begin{array}{|c|c|c|c|c|c|c|c|c|c|}
hline
Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
1st&2&-&-&-&-&-&-&-&- \ hline
2nd&3&-&-&-&-&-&-&-&- \ hline
3rd&4&2&-&-&-&-&-&-&- \ hline
4th&4&3&-&-&-&-&-&-&- \ hline
...&...&...&...&...&...&...&...&...&... \ hline
20th&4&3&3&3&3&2&2&1&1 \ hline
end{array}



Multiclassing, Player's Handbook, pg. 164




All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



This is also found in the Multiclassing rules:




Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



[...]



If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



Multiclassing, Player's Handbook, pg. 164




So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



The number of Known Spells a Wizard has is campaign dependent



Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
    $endgroup$
    – tox123
    14 hours ago










  • $begingroup$
    Thanks for the help.
    $endgroup$
    – JS_7
    13 hours ago
















18












$begingroup$

As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



There's two modes of determining your spell slots, based on how your multiclass levels are configured.





  1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


    • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




  2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



[...]



begin{array}{|c|c|c|c|c|c|c|c|c|c|}
hline
Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
1st&2&-&-&-&-&-&-&-&- \ hline
2nd&3&-&-&-&-&-&-&-&- \ hline
3rd&4&2&-&-&-&-&-&-&- \ hline
4th&4&3&-&-&-&-&-&-&- \ hline
...&...&...&...&...&...&...&...&...&... \ hline
20th&4&3&3&3&3&2&2&1&1 \ hline
end{array}



Multiclassing, Player's Handbook, pg. 164




All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



This is also found in the Multiclassing rules:




Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



[...]



If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



Multiclassing, Player's Handbook, pg. 164




So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



The number of Known Spells a Wizard has is campaign dependent



Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
    $endgroup$
    – tox123
    14 hours ago










  • $begingroup$
    Thanks for the help.
    $endgroup$
    – JS_7
    13 hours ago














18












18








18





$begingroup$

As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



There's two modes of determining your spell slots, based on how your multiclass levels are configured.





  1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


    • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




  2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



[...]



begin{array}{|c|c|c|c|c|c|c|c|c|c|}
hline
Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
1st&2&-&-&-&-&-&-&-&- \ hline
2nd&3&-&-&-&-&-&-&-&- \ hline
3rd&4&2&-&-&-&-&-&-&- \ hline
4th&4&3&-&-&-&-&-&-&- \ hline
...&...&...&...&...&...&...&...&...&... \ hline
20th&4&3&3&3&3&2&2&1&1 \ hline
end{array}



Multiclassing, Player's Handbook, pg. 164




All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



This is also found in the Multiclassing rules:




Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



[...]



If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



Multiclassing, Player's Handbook, pg. 164




So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



The number of Known Spells a Wizard has is campaign dependent



Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






share|improve this answer









$endgroup$



As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



There's two modes of determining your spell slots, based on how your multiclass levels are configured.





  1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


    • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




  2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



[...]



begin{array}{|c|c|c|c|c|c|c|c|c|c|}
hline
Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
1st&2&-&-&-&-&-&-&-&- \ hline
2nd&3&-&-&-&-&-&-&-&- \ hline
3rd&4&2&-&-&-&-&-&-&- \ hline
4th&4&3&-&-&-&-&-&-&- \ hline
...&...&...&...&...&...&...&...&...&... \ hline
20th&4&3&3&3&3&2&2&1&1 \ hline
end{array}



Multiclassing, Player's Handbook, pg. 164




All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



This is also found in the Multiclassing rules:




Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



[...]



If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



Multiclassing, Player's Handbook, pg. 164




So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



The number of Known Spells a Wizard has is campaign dependent



Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.







share|improve this answer












share|improve this answer



share|improve this answer










answered 23 hours ago









XiremaXirema

23.4k268135




23.4k268135








  • 1




    $begingroup$
    Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
    $endgroup$
    – tox123
    14 hours ago










  • $begingroup$
    Thanks for the help.
    $endgroup$
    – JS_7
    13 hours ago














  • 1




    $begingroup$
    Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
    $endgroup$
    – tox123
    14 hours ago










  • $begingroup$
    Thanks for the help.
    $endgroup$
    – JS_7
    13 hours ago








1




1




$begingroup$
Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
$endgroup$
– tox123
14 hours ago




$begingroup$
Not really relevant to the question, but Warlock often gets left out of multiclassing discussions, and it's important to remember that for multiclassing purposes Warlock is treated as a non-spellcaster, and pact magic is added on top of whatever other spell casting classes you have.
$endgroup$
– tox123
14 hours ago












$begingroup$
Thanks for the help.
$endgroup$
– JS_7
13 hours ago




$begingroup$
Thanks for the help.
$endgroup$
– JS_7
13 hours ago













5












$begingroup$

6



The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



You need to understand the distinction between:




  • spells in your spellbook,

  • spells prepared, and

  • spell slots.


At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



It’s all in the Spellcasting section under Wizards.






share|improve this answer











$endgroup$









  • 2




    $begingroup$
    You should address the confusion the OP seems to have about spell slots vs spells in the book.
    $endgroup$
    – kviiri
    yesterday










  • $begingroup$
    Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
    $endgroup$
    – SevenSidedDie
    22 hours ago










  • $begingroup$
    Ok thanks, this really helped.
    $endgroup$
    – JS_7
    13 hours ago
















5












$begingroup$

6



The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



You need to understand the distinction between:




  • spells in your spellbook,

  • spells prepared, and

  • spell slots.


At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



It’s all in the Spellcasting section under Wizards.






share|improve this answer











$endgroup$









  • 2




    $begingroup$
    You should address the confusion the OP seems to have about spell slots vs spells in the book.
    $endgroup$
    – kviiri
    yesterday










  • $begingroup$
    Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
    $endgroup$
    – SevenSidedDie
    22 hours ago










  • $begingroup$
    Ok thanks, this really helped.
    $endgroup$
    – JS_7
    13 hours ago














5












5








5





$begingroup$

6



The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



You need to understand the distinction between:




  • spells in your spellbook,

  • spells prepared, and

  • spell slots.


At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



It’s all in the Spellcasting section under Wizards.






share|improve this answer











$endgroup$



6



The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



You need to understand the distinction between:




  • spells in your spellbook,

  • spells prepared, and

  • spell slots.


At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



It’s all in the Spellcasting section under Wizards.







share|improve this answer














share|improve this answer



share|improve this answer








edited 22 hours ago

























answered yesterday









Dale MDale M

111k24287490




111k24287490








  • 2




    $begingroup$
    You should address the confusion the OP seems to have about spell slots vs spells in the book.
    $endgroup$
    – kviiri
    yesterday










  • $begingroup$
    Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
    $endgroup$
    – SevenSidedDie
    22 hours ago










  • $begingroup$
    Ok thanks, this really helped.
    $endgroup$
    – JS_7
    13 hours ago














  • 2




    $begingroup$
    You should address the confusion the OP seems to have about spell slots vs spells in the book.
    $endgroup$
    – kviiri
    yesterday










  • $begingroup$
    Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
    $endgroup$
    – SevenSidedDie
    22 hours ago










  • $begingroup$
    Ok thanks, this really helped.
    $endgroup$
    – JS_7
    13 hours ago








2




2




$begingroup$
You should address the confusion the OP seems to have about spell slots vs spells in the book.
$endgroup$
– kviiri
yesterday




$begingroup$
You should address the confusion the OP seems to have about spell slots vs spells in the book.
$endgroup$
– kviiri
yesterday












$begingroup$
Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
$endgroup$
– SevenSidedDie
22 hours ago




$begingroup$
Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
$endgroup$
– SevenSidedDie
22 hours ago












$begingroup$
Ok thanks, this really helped.
$endgroup$
– JS_7
13 hours ago




$begingroup$
Ok thanks, this really helped.
$endgroup$
– JS_7
13 hours ago










JS_7 is a new contributor. Be nice, and check out our Code of Conduct.










draft saved

draft discarded


















JS_7 is a new contributor. Be nice, and check out our Code of Conduct.













JS_7 is a new contributor. Be nice, and check out our Code of Conduct.












JS_7 is a new contributor. Be nice, and check out our Code of Conduct.
















Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144594%2fhow-many-spell-slots-should-my-level-1-wizard-level-1-fighter-have%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Couldn't open a raw socket. Error: Permission denied (13) (nmap)Is it possible to run networking commands...

VNC viewer RFB protocol error: bad desktop size 0x0I Cannot Type the Key 'd' (lowercase) in VNC Viewer...

Why not use the yoke to control yaw, as well as pitch and roll? Announcing the arrival of...