How does a spellshard spellbook work? Announcing the arrival of Valued Associate #679: Cesar...

Putting class ranking in CV, but against dept guidelines

Deconstruction is ambiguous

Would it be easier to apply for a UK visa if there is a host family to sponsor for you in going there?

Did Mueller's report provide an evidentiary basis for the claim of Russian govt election interference via social media?

How to identify unknown coordinate type and convert to lat/lon?

Is multiple magic items in one inherently imbalanced?

Strange behavior of Object.defineProperty() in JavaScript

Why do early math courses focus on the cross sections of a cone and not on other 3D objects?

Co-worker has annoying ringtone

preposition before coffee

How can I set the aperture on my DSLR when it's attached to a telescope instead of a lens?

Converted a Scalar function to a TVF function for parallel execution-Still running in Serial mode

Why are vacuum tubes still used in amateur radios?

The test team as an enemy of development? And how can this be avoided?

What does Turing mean by this statement?

Did any compiler fully use 80-bit floating point?

What's the point of the test set?

Why are my pictures showing a dark band on one edge?

Intuitive explanation of the rank-nullity theorem

If Windows 7 doesn't support WSL, then what is "Subsystem for UNIX-based Applications"?

How does the math work when buying airline miles?

Amount of permutations on an NxNxN Rubik's Cube

Project Euler #1 in C++

How does light 'choose' between wave and particle behaviour?



How does a spellshard spellbook work?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How is the number of spells limited in a spellbook?Is there a difference between “spell scrolls” and “spells on a scroll” for copying purposes?Can an Arcane Trickster Rogue learn all of the wizard spells from the low levels it has slots for?To What Extent Can The Keen Mind Feat Replace a Wizard's Spellbook?How does Quaal's Feather Token work?Are there rules regarding a found Warlock grimoire?Does Keen Mind feat allows a Wizard to have prepared all his spells?How exactly does sovereign glue work?Is my homebrew spellcaster class overpowered or unusable?Having a Book that automatically stores the knowledge of the owner/attuned?How would it imbalance gameplay to allow a multiclassed wizard/sorcerer to copy wizard spells in a spellbook for which one has spell slots?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







2












$begingroup$


A spellshard is a flavorful replacement for a mundane book, and among other things, a wizard can use one as a spellbook. On this subject, the item description says:




An arcane caster can use a spellshard instead of a spellbook; the spellshard costs 1 gp per “page” in the shard, and otherwise functions as a mundane spellbook.



Spellshard, Wayfinder's Guide to Eberron, pg. 115




It's not clear to me what the "1 gp per 'page'" means. The fact that this clause occurs in the middle of a sentence about using the spellshard as a spellbook seems to imply that it is specifically related to this use. Is 1 gp per page an additional cost to copy spells into the spellshard? How many "pages" is one spell? Does the spellshard hold a limited number of "pages", and does this limit the number of spells that can be copied into it?



In short, what practical differences exist between a mundane spellbook and a spellshard being used as a spellbook?










share|improve this question











$endgroup$












  • $begingroup$
    Relevant info: rpg.stackexchange.com/questions/57141/…
    $endgroup$
    – Ryan Thompson
    8 hours ago


















2












$begingroup$


A spellshard is a flavorful replacement for a mundane book, and among other things, a wizard can use one as a spellbook. On this subject, the item description says:




An arcane caster can use a spellshard instead of a spellbook; the spellshard costs 1 gp per “page” in the shard, and otherwise functions as a mundane spellbook.



Spellshard, Wayfinder's Guide to Eberron, pg. 115




It's not clear to me what the "1 gp per 'page'" means. The fact that this clause occurs in the middle of a sentence about using the spellshard as a spellbook seems to imply that it is specifically related to this use. Is 1 gp per page an additional cost to copy spells into the spellshard? How many "pages" is one spell? Does the spellshard hold a limited number of "pages", and does this limit the number of spells that can be copied into it?



In short, what practical differences exist between a mundane spellbook and a spellshard being used as a spellbook?










share|improve this question











$endgroup$












  • $begingroup$
    Relevant info: rpg.stackexchange.com/questions/57141/…
    $endgroup$
    – Ryan Thompson
    8 hours ago














2












2








2





$begingroup$


A spellshard is a flavorful replacement for a mundane book, and among other things, a wizard can use one as a spellbook. On this subject, the item description says:




An arcane caster can use a spellshard instead of a spellbook; the spellshard costs 1 gp per “page” in the shard, and otherwise functions as a mundane spellbook.



Spellshard, Wayfinder's Guide to Eberron, pg. 115




It's not clear to me what the "1 gp per 'page'" means. The fact that this clause occurs in the middle of a sentence about using the spellshard as a spellbook seems to imply that it is specifically related to this use. Is 1 gp per page an additional cost to copy spells into the spellshard? How many "pages" is one spell? Does the spellshard hold a limited number of "pages", and does this limit the number of spells that can be copied into it?



In short, what practical differences exist between a mundane spellbook and a spellshard being used as a spellbook?










share|improve this question











$endgroup$




A spellshard is a flavorful replacement for a mundane book, and among other things, a wizard can use one as a spellbook. On this subject, the item description says:




An arcane caster can use a spellshard instead of a spellbook; the spellshard costs 1 gp per “page” in the shard, and otherwise functions as a mundane spellbook.



Spellshard, Wayfinder's Guide to Eberron, pg. 115




It's not clear to me what the "1 gp per 'page'" means. The fact that this clause occurs in the middle of a sentence about using the spellshard as a spellbook seems to imply that it is specifically related to this use. Is 1 gp per page an additional cost to copy spells into the spellshard? How many "pages" is one spell? Does the spellshard hold a limited number of "pages", and does this limit the number of spells that can be copied into it?



In short, what practical differences exist between a mundane spellbook and a spellshard being used as a spellbook?







dnd-5e magic-items eberron






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 7 hours ago









V2Blast

27.5k597167




27.5k597167










asked 10 hours ago









Ryan ThompsonRyan Thompson

12k24091




12k24091












  • $begingroup$
    Relevant info: rpg.stackexchange.com/questions/57141/…
    $endgroup$
    – Ryan Thompson
    8 hours ago


















  • $begingroup$
    Relevant info: rpg.stackexchange.com/questions/57141/…
    $endgroup$
    – Ryan Thompson
    8 hours ago
















$begingroup$
Relevant info: rpg.stackexchange.com/questions/57141/…
$endgroup$
– Ryan Thompson
8 hours ago




$begingroup$
Relevant info: rpg.stackexchange.com/questions/57141/…
$endgroup$
– Ryan Thompson
8 hours ago










2 Answers
2






active

oldest

votes


















7












$begingroup$

There are, in my mind, two possible ways to interpret this item, starting with what I think is most likely/intended.



It costs 1gp to add pages to the Spellshard



This isn't explicitly stated, but there's two parts of the item description that lead me to believe that this is the case. One is the section you quoted, and the other is this:




Thinking of a particular phrase or topic will draw you to the first section that addresses it, and a simple ritual allows you to add content to the shard.



Spellshard, Wayfinder's Guide to Eberron, pg. 115




The way that I interpret the confluence of these two passages is that the ritual to add "content" to the spellshard costs 1gp in some kind of consumed reagents for each page that is required to be added to the Spellshard. Conversely, there's no reagents required if the "adding content" is simply filling out or altering a page that's already in the shard.



What those reagents are is unspecified, which means it comes down to your DM.



Alternatively...



Spellshards have a Finite capacity; the price is determined by their page count



This is more straightforward: A 300 page Spellshard costs 300gp. You can't add pages to it, but you can use a ritual to make alterations/additions to the contents of the Spellshard.



This seems like a more straight-forward reading of the item description, especially since the description doesn't explicitly say how to add or remove pages from the shard. I do believe the above is a reasonable interpretation of the abilities and features of this item, but I suspect this latter interpretation is closer to the Rules-As-Written.



Either Way...



The item says it can act like a mundane spellbook. That means for a Wizard:




  • You may add spells to it (using the normal costs for copying spells)

  • You may prepare spells from it

  • You may cast Ritual Spells contained within it as Rituals, even if the spell isn't prepared when you do so

  • ... Anything else that a normal Spellbook is able to do, minus any particular constraints of the shard itself.


In the case of your specific questions: it depends on which interpretation you go with, but at my table, it would cost 51gp (26gp if it's from your school) to add a spell to this spellbook, unless it had free, blank pages, in which case it would simply cost 50gp (or 25gp). This might seem strange, considering that you cannot physically use the ink to transcribe the spells into the shard, but bear in mind the 50gp/25gp cost isn't solely ink:




For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.



Spellbook, Player's handbook, pg. 114




So it's not just inks used to transcribe the spell; perhaps you could argue with your DM whether there should be a discount since you don't have to use ink? That's a decision they will have to make.






share|improve this answer











$endgroup$













  • $begingroup$
    Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
    $endgroup$
    – guildsbounty
    9 hours ago












  • $begingroup$
    It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
    $endgroup$
    – Szega
    9 hours ago










  • $begingroup$
    @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
    $endgroup$
    – Ryan Thompson
    9 hours ago










  • $begingroup$
    @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
    $endgroup$
    – Xirema
    9 hours ago



















3












$begingroup$

Standard spellbooks are vellum books with 100 pages each, initially blank. They cost 50gp each.



Standard spellshards are magical book-equivalents with varying numbers of effective pages, initially blank. They cost 1gp per page, and otherwise function as a standard spellbook (including costs to copy spells and so forth).



It's a bit more expensive per page, but it looks cooler, and it can potentially hold more pages than a standard book (or less) if that's important to you. It's probably lighter as well.






share|improve this answer









$endgroup$














    Your Answer








    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "122"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f145466%2fhow-does-a-spellshard-spellbook-work%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    7












    $begingroup$

    There are, in my mind, two possible ways to interpret this item, starting with what I think is most likely/intended.



    It costs 1gp to add pages to the Spellshard



    This isn't explicitly stated, but there's two parts of the item description that lead me to believe that this is the case. One is the section you quoted, and the other is this:




    Thinking of a particular phrase or topic will draw you to the first section that addresses it, and a simple ritual allows you to add content to the shard.



    Spellshard, Wayfinder's Guide to Eberron, pg. 115




    The way that I interpret the confluence of these two passages is that the ritual to add "content" to the spellshard costs 1gp in some kind of consumed reagents for each page that is required to be added to the Spellshard. Conversely, there's no reagents required if the "adding content" is simply filling out or altering a page that's already in the shard.



    What those reagents are is unspecified, which means it comes down to your DM.



    Alternatively...



    Spellshards have a Finite capacity; the price is determined by their page count



    This is more straightforward: A 300 page Spellshard costs 300gp. You can't add pages to it, but you can use a ritual to make alterations/additions to the contents of the Spellshard.



    This seems like a more straight-forward reading of the item description, especially since the description doesn't explicitly say how to add or remove pages from the shard. I do believe the above is a reasonable interpretation of the abilities and features of this item, but I suspect this latter interpretation is closer to the Rules-As-Written.



    Either Way...



    The item says it can act like a mundane spellbook. That means for a Wizard:




    • You may add spells to it (using the normal costs for copying spells)

    • You may prepare spells from it

    • You may cast Ritual Spells contained within it as Rituals, even if the spell isn't prepared when you do so

    • ... Anything else that a normal Spellbook is able to do, minus any particular constraints of the shard itself.


    In the case of your specific questions: it depends on which interpretation you go with, but at my table, it would cost 51gp (26gp if it's from your school) to add a spell to this spellbook, unless it had free, blank pages, in which case it would simply cost 50gp (or 25gp). This might seem strange, considering that you cannot physically use the ink to transcribe the spells into the shard, but bear in mind the 50gp/25gp cost isn't solely ink:




    For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.



    Spellbook, Player's handbook, pg. 114




    So it's not just inks used to transcribe the spell; perhaps you could argue with your DM whether there should be a discount since you don't have to use ink? That's a decision they will have to make.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
      $endgroup$
      – guildsbounty
      9 hours ago












    • $begingroup$
      It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
      $endgroup$
      – Szega
      9 hours ago










    • $begingroup$
      @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
      $endgroup$
      – Xirema
      9 hours ago










    • $begingroup$
      So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
      $endgroup$
      – Ryan Thompson
      9 hours ago










    • $begingroup$
      @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
      $endgroup$
      – Xirema
      9 hours ago
















    7












    $begingroup$

    There are, in my mind, two possible ways to interpret this item, starting with what I think is most likely/intended.



    It costs 1gp to add pages to the Spellshard



    This isn't explicitly stated, but there's two parts of the item description that lead me to believe that this is the case. One is the section you quoted, and the other is this:




    Thinking of a particular phrase or topic will draw you to the first section that addresses it, and a simple ritual allows you to add content to the shard.



    Spellshard, Wayfinder's Guide to Eberron, pg. 115




    The way that I interpret the confluence of these two passages is that the ritual to add "content" to the spellshard costs 1gp in some kind of consumed reagents for each page that is required to be added to the Spellshard. Conversely, there's no reagents required if the "adding content" is simply filling out or altering a page that's already in the shard.



    What those reagents are is unspecified, which means it comes down to your DM.



    Alternatively...



    Spellshards have a Finite capacity; the price is determined by their page count



    This is more straightforward: A 300 page Spellshard costs 300gp. You can't add pages to it, but you can use a ritual to make alterations/additions to the contents of the Spellshard.



    This seems like a more straight-forward reading of the item description, especially since the description doesn't explicitly say how to add or remove pages from the shard. I do believe the above is a reasonable interpretation of the abilities and features of this item, but I suspect this latter interpretation is closer to the Rules-As-Written.



    Either Way...



    The item says it can act like a mundane spellbook. That means for a Wizard:




    • You may add spells to it (using the normal costs for copying spells)

    • You may prepare spells from it

    • You may cast Ritual Spells contained within it as Rituals, even if the spell isn't prepared when you do so

    • ... Anything else that a normal Spellbook is able to do, minus any particular constraints of the shard itself.


    In the case of your specific questions: it depends on which interpretation you go with, but at my table, it would cost 51gp (26gp if it's from your school) to add a spell to this spellbook, unless it had free, blank pages, in which case it would simply cost 50gp (or 25gp). This might seem strange, considering that you cannot physically use the ink to transcribe the spells into the shard, but bear in mind the 50gp/25gp cost isn't solely ink:




    For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.



    Spellbook, Player's handbook, pg. 114




    So it's not just inks used to transcribe the spell; perhaps you could argue with your DM whether there should be a discount since you don't have to use ink? That's a decision they will have to make.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
      $endgroup$
      – guildsbounty
      9 hours ago












    • $begingroup$
      It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
      $endgroup$
      – Szega
      9 hours ago










    • $begingroup$
      @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
      $endgroup$
      – Xirema
      9 hours ago










    • $begingroup$
      So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
      $endgroup$
      – Ryan Thompson
      9 hours ago










    • $begingroup$
      @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
      $endgroup$
      – Xirema
      9 hours ago














    7












    7








    7





    $begingroup$

    There are, in my mind, two possible ways to interpret this item, starting with what I think is most likely/intended.



    It costs 1gp to add pages to the Spellshard



    This isn't explicitly stated, but there's two parts of the item description that lead me to believe that this is the case. One is the section you quoted, and the other is this:




    Thinking of a particular phrase or topic will draw you to the first section that addresses it, and a simple ritual allows you to add content to the shard.



    Spellshard, Wayfinder's Guide to Eberron, pg. 115




    The way that I interpret the confluence of these two passages is that the ritual to add "content" to the spellshard costs 1gp in some kind of consumed reagents for each page that is required to be added to the Spellshard. Conversely, there's no reagents required if the "adding content" is simply filling out or altering a page that's already in the shard.



    What those reagents are is unspecified, which means it comes down to your DM.



    Alternatively...



    Spellshards have a Finite capacity; the price is determined by their page count



    This is more straightforward: A 300 page Spellshard costs 300gp. You can't add pages to it, but you can use a ritual to make alterations/additions to the contents of the Spellshard.



    This seems like a more straight-forward reading of the item description, especially since the description doesn't explicitly say how to add or remove pages from the shard. I do believe the above is a reasonable interpretation of the abilities and features of this item, but I suspect this latter interpretation is closer to the Rules-As-Written.



    Either Way...



    The item says it can act like a mundane spellbook. That means for a Wizard:




    • You may add spells to it (using the normal costs for copying spells)

    • You may prepare spells from it

    • You may cast Ritual Spells contained within it as Rituals, even if the spell isn't prepared when you do so

    • ... Anything else that a normal Spellbook is able to do, minus any particular constraints of the shard itself.


    In the case of your specific questions: it depends on which interpretation you go with, but at my table, it would cost 51gp (26gp if it's from your school) to add a spell to this spellbook, unless it had free, blank pages, in which case it would simply cost 50gp (or 25gp). This might seem strange, considering that you cannot physically use the ink to transcribe the spells into the shard, but bear in mind the 50gp/25gp cost isn't solely ink:




    For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.



    Spellbook, Player's handbook, pg. 114




    So it's not just inks used to transcribe the spell; perhaps you could argue with your DM whether there should be a discount since you don't have to use ink? That's a decision they will have to make.






    share|improve this answer











    $endgroup$



    There are, in my mind, two possible ways to interpret this item, starting with what I think is most likely/intended.



    It costs 1gp to add pages to the Spellshard



    This isn't explicitly stated, but there's two parts of the item description that lead me to believe that this is the case. One is the section you quoted, and the other is this:




    Thinking of a particular phrase or topic will draw you to the first section that addresses it, and a simple ritual allows you to add content to the shard.



    Spellshard, Wayfinder's Guide to Eberron, pg. 115




    The way that I interpret the confluence of these two passages is that the ritual to add "content" to the spellshard costs 1gp in some kind of consumed reagents for each page that is required to be added to the Spellshard. Conversely, there's no reagents required if the "adding content" is simply filling out or altering a page that's already in the shard.



    What those reagents are is unspecified, which means it comes down to your DM.



    Alternatively...



    Spellshards have a Finite capacity; the price is determined by their page count



    This is more straightforward: A 300 page Spellshard costs 300gp. You can't add pages to it, but you can use a ritual to make alterations/additions to the contents of the Spellshard.



    This seems like a more straight-forward reading of the item description, especially since the description doesn't explicitly say how to add or remove pages from the shard. I do believe the above is a reasonable interpretation of the abilities and features of this item, but I suspect this latter interpretation is closer to the Rules-As-Written.



    Either Way...



    The item says it can act like a mundane spellbook. That means for a Wizard:




    • You may add spells to it (using the normal costs for copying spells)

    • You may prepare spells from it

    • You may cast Ritual Spells contained within it as Rituals, even if the spell isn't prepared when you do so

    • ... Anything else that a normal Spellbook is able to do, minus any particular constraints of the shard itself.


    In the case of your specific questions: it depends on which interpretation you go with, but at my table, it would cost 51gp (26gp if it's from your school) to add a spell to this spellbook, unless it had free, blank pages, in which case it would simply cost 50gp (or 25gp). This might seem strange, considering that you cannot physically use the ink to transcribe the spells into the shard, but bear in mind the 50gp/25gp cost isn't solely ink:




    For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.



    Spellbook, Player's handbook, pg. 114




    So it's not just inks used to transcribe the spell; perhaps you could argue with your DM whether there should be a discount since you don't have to use ink? That's a decision they will have to make.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 9 hours ago

























    answered 9 hours ago









    XiremaXirema

    24.6k270146




    24.6k270146












    • $begingroup$
      Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
      $endgroup$
      – guildsbounty
      9 hours ago












    • $begingroup$
      It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
      $endgroup$
      – Szega
      9 hours ago










    • $begingroup$
      @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
      $endgroup$
      – Xirema
      9 hours ago










    • $begingroup$
      So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
      $endgroup$
      – Ryan Thompson
      9 hours ago










    • $begingroup$
      @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
      $endgroup$
      – Xirema
      9 hours ago


















    • $begingroup$
      Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
      $endgroup$
      – guildsbounty
      9 hours ago












    • $begingroup$
      It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
      $endgroup$
      – Szega
      9 hours ago










    • $begingroup$
      @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
      $endgroup$
      – Xirema
      9 hours ago










    • $begingroup$
      So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
      $endgroup$
      – Ryan Thompson
      9 hours ago










    • $begingroup$
      @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
      $endgroup$
      – Xirema
      9 hours ago
















    $begingroup$
    Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
    $endgroup$
    – guildsbounty
    9 hours ago






    $begingroup$
    Perhaps also worth noting...while not defined by the rules, a Spellshard is probably quite a bit harder to destroy by accident. They wouldn't be much bothered by fire, water, age, bugs, mold, or any of the other myriad threats that can destroy something made of paper/vellum or its contents. These threats are mostly ignored in the rules...but a DM could bring them up. They are also smaller (fit in the palm of one hand) and could thus--likely--be more easily concealed on your person.
    $endgroup$
    – guildsbounty
    9 hours ago














    $begingroup$
    It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
    $endgroup$
    – Szega
    9 hours ago




    $begingroup$
    It would be nice to address why/how the cost of adding a spell is unchanged, when part of that cost is "fine inks" originally, which is obviously not needed here.
    $endgroup$
    – Szega
    9 hours ago












    $begingroup$
    @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
    $endgroup$
    – Xirema
    9 hours ago




    $begingroup$
    @Szega I've updated to point out that the cost isn't solely inks, but also material components spent experimenting with the spell, which I think handily explains why you'd still have to pay [most of, if not all of] the normal costs of copying the spell.
    $endgroup$
    – Xirema
    9 hours ago












    $begingroup$
    So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
    $endgroup$
    – Ryan Thompson
    9 hours ago




    $begingroup$
    So if I go with the latter interpretation, am I correct in understanding that the only mechanical difference is the price tag?
    $endgroup$
    – Ryan Thompson
    9 hours ago












    $begingroup$
    @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
    $endgroup$
    – Xirema
    9 hours ago




    $begingroup$
    @RyanThompson Under that interpretation, I believe that would be the only mechanical difference. As expected from a Common-Tier magic item.
    $endgroup$
    – Xirema
    9 hours ago













    3












    $begingroup$

    Standard spellbooks are vellum books with 100 pages each, initially blank. They cost 50gp each.



    Standard spellshards are magical book-equivalents with varying numbers of effective pages, initially blank. They cost 1gp per page, and otherwise function as a standard spellbook (including costs to copy spells and so forth).



    It's a bit more expensive per page, but it looks cooler, and it can potentially hold more pages than a standard book (or less) if that's important to you. It's probably lighter as well.






    share|improve this answer









    $endgroup$


















      3












      $begingroup$

      Standard spellbooks are vellum books with 100 pages each, initially blank. They cost 50gp each.



      Standard spellshards are magical book-equivalents with varying numbers of effective pages, initially blank. They cost 1gp per page, and otherwise function as a standard spellbook (including costs to copy spells and so forth).



      It's a bit more expensive per page, but it looks cooler, and it can potentially hold more pages than a standard book (or less) if that's important to you. It's probably lighter as well.






      share|improve this answer









      $endgroup$
















        3












        3








        3





        $begingroup$

        Standard spellbooks are vellum books with 100 pages each, initially blank. They cost 50gp each.



        Standard spellshards are magical book-equivalents with varying numbers of effective pages, initially blank. They cost 1gp per page, and otherwise function as a standard spellbook (including costs to copy spells and so forth).



        It's a bit more expensive per page, but it looks cooler, and it can potentially hold more pages than a standard book (or less) if that's important to you. It's probably lighter as well.






        share|improve this answer









        $endgroup$



        Standard spellbooks are vellum books with 100 pages each, initially blank. They cost 50gp each.



        Standard spellshards are magical book-equivalents with varying numbers of effective pages, initially blank. They cost 1gp per page, and otherwise function as a standard spellbook (including costs to copy spells and so forth).



        It's a bit more expensive per page, but it looks cooler, and it can potentially hold more pages than a standard book (or less) if that's important to you. It's probably lighter as well.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 10 hours ago









        Ben BardenBen Barden

        12.3k23067




        12.3k23067






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Role-playing Games Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f145466%2fhow-does-a-spellshard-spellbook-work%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            VNC viewer RFB protocol error: bad desktop size 0x0I Cannot Type the Key 'd' (lowercase) in VNC Viewer...

            Tribunal Administrativo e Fiscal de Mirandela Referências Menu de...

            looking for continuous Screen Capture for retroactivly reproducing errors, timeback machineRolling desktop...