Can't find the Shader/UVs tabDisplacement using UV map affecting all maps, not just the one selectedWhy do...
Do I really need to have a scientific explanation for my premise?
What is the chance of making a successful appeal to dismissal decision from a PhD program after failing the qualifying exam in the 2nd attempt?
Unreachable code, but reachable with exception
Could you please stop shuffling the deck and play already?
How do I locate a classical quotation?
Low budget alien movie about the Earth being cooked
Finding algorithms of QGIS commands?
Are babies of evil humanoid species inherently evil?
Is there an equal sign with wider gap?
Examples of a statistic that is not independent of sample's distribution?
What are some noteworthy "mic-drop" moments in math?
Best approach to update all entries in a list that is paginated?
How much stiffer are 23c tires over 28c?
Should I tell my boss the work he did was worthless
Why would one plane in this picture not have gear down yet?
If the Captain's screens are out, does he switch seats with the co-pilot?
Reverse string, can I make it faster?
Word for a person who has no opinion about whether god exists
Why would a jet engine that runs at temps excess of 2000°C burn when it crashes?
Grey hair or white hair
How could our ancestors have domesticated a solitary predator?
Algorithm to convert a fixed-length string to the smallest possible collision-free representation?
Rejected in 4th interview round citing insufficient years of experience
Is Gradient Descent central to every optimizer?
Can't find the Shader/UVs tab
Displacement using UV map affecting all maps, not just the one selectedWhy do textures stick around in the editor?Refresh the UV Map with a new topologyHow to view Environment texture in Solid / Texture / Material view?Pack UVs without rotating them?How to unwrap two image textures onto one object without deforming the UV mapping of either textureMultiple UV maps, but second map retains information of first mapSee UVs for beveled curve in UV/Image EditorHow to copy or project uvs & (data block) to another objectPictures are deleted after a certain time
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
New contributor
$endgroup$
add a comment |
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
New contributor
$endgroup$
add a comment |
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
New contributor
$endgroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
interface shaders uv-image-editor
New contributor
New contributor
New contributor
asked 2 hours ago
DonnaDonna
61
61
New contributor
New contributor
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f134146%2fcant-find-the-shader-uvs-tab%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
add a comment |
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
add a comment |
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
answered 1 hour ago
CarloCarlo
19.1k12564
19.1k12564
add a comment |
add a comment |
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f134146%2fcant-find-the-shader-uvs-tab%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown