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Speed Up FFMpeg Still Image to Video, or other software?


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I have a large 8k 360 degree image file that I recently rendered. For showcasing purposes, I want to convert this into a few minutes of video so people can view it in youtube's VR 360 viewer. However, this is turning out to be an exceedingly slow process.



Currently I am using ffmpeg: ffmpeg -loop 1 -i input.png -pix_fmt yuv420p -c:v libx264 -preset ultrafast -r 24 -threads 128 -t 1 output.mp4



This only gives me around 1FPS on my (reasonably fast) laptop, and a few more on my more powerful desktop CPU. I have tried using GPU, however FFMPEG errored out saying that my GTX card couldn't handle the 8192x8192 image. So, I'm currently stuck with hours of encoding for a few minutes of video - are there any faster ways of doing this?



BTW I am using linux, I have access to a gaming card (although it might not be useful, as mentioned earlier). I am limited to FOSS/free software at this time - no payed applications. Preferably I would like to do this in ffmpeg. I have an NVME SSD drive so I'm not expecting data read to be a bottleneck, but maybe it is?









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  • 1





    I would try 2 threads for each physical core. Running too many threads will make the cpu run out of L1 and L2 cache, so It will use system memory which is much slower.

    – davidbaumann
    3 mins ago
















0















I have a large 8k 360 degree image file that I recently rendered. For showcasing purposes, I want to convert this into a few minutes of video so people can view it in youtube's VR 360 viewer. However, this is turning out to be an exceedingly slow process.



Currently I am using ffmpeg: ffmpeg -loop 1 -i input.png -pix_fmt yuv420p -c:v libx264 -preset ultrafast -r 24 -threads 128 -t 1 output.mp4



This only gives me around 1FPS on my (reasonably fast) laptop, and a few more on my more powerful desktop CPU. I have tried using GPU, however FFMPEG errored out saying that my GTX card couldn't handle the 8192x8192 image. So, I'm currently stuck with hours of encoding for a few minutes of video - are there any faster ways of doing this?



BTW I am using linux, I have access to a gaming card (although it might not be useful, as mentioned earlier). I am limited to FOSS/free software at this time - no payed applications. Preferably I would like to do this in ffmpeg. I have an NVME SSD drive so I'm not expecting data read to be a bottleneck, but maybe it is?









share







New contributor




coder.kalyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 1





    I would try 2 threads for each physical core. Running too many threads will make the cpu run out of L1 and L2 cache, so It will use system memory which is much slower.

    – davidbaumann
    3 mins ago














0












0








0








I have a large 8k 360 degree image file that I recently rendered. For showcasing purposes, I want to convert this into a few minutes of video so people can view it in youtube's VR 360 viewer. However, this is turning out to be an exceedingly slow process.



Currently I am using ffmpeg: ffmpeg -loop 1 -i input.png -pix_fmt yuv420p -c:v libx264 -preset ultrafast -r 24 -threads 128 -t 1 output.mp4



This only gives me around 1FPS on my (reasonably fast) laptop, and a few more on my more powerful desktop CPU. I have tried using GPU, however FFMPEG errored out saying that my GTX card couldn't handle the 8192x8192 image. So, I'm currently stuck with hours of encoding for a few minutes of video - are there any faster ways of doing this?



BTW I am using linux, I have access to a gaming card (although it might not be useful, as mentioned earlier). I am limited to FOSS/free software at this time - no payed applications. Preferably I would like to do this in ffmpeg. I have an NVME SSD drive so I'm not expecting data read to be a bottleneck, but maybe it is?









share







New contributor




coder.kalyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












I have a large 8k 360 degree image file that I recently rendered. For showcasing purposes, I want to convert this into a few minutes of video so people can view it in youtube's VR 360 viewer. However, this is turning out to be an exceedingly slow process.



Currently I am using ffmpeg: ffmpeg -loop 1 -i input.png -pix_fmt yuv420p -c:v libx264 -preset ultrafast -r 24 -threads 128 -t 1 output.mp4



This only gives me around 1FPS on my (reasonably fast) laptop, and a few more on my more powerful desktop CPU. I have tried using GPU, however FFMPEG errored out saying that my GTX card couldn't handle the 8192x8192 image. So, I'm currently stuck with hours of encoding for a few minutes of video - are there any faster ways of doing this?



BTW I am using linux, I have access to a gaming card (although it might not be useful, as mentioned earlier). I am limited to FOSS/free software at this time - no payed applications. Preferably I would like to do this in ffmpeg. I have an NVME SSD drive so I'm not expecting data read to be a bottleneck, but maybe it is?







video ffmpeg





share







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coder.kalyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share







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coder.kalyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share



share






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asked 7 mins ago









coder.kalyancoder.kalyan

1




1




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New contributor





coder.kalyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 1





    I would try 2 threads for each physical core. Running too many threads will make the cpu run out of L1 and L2 cache, so It will use system memory which is much slower.

    – davidbaumann
    3 mins ago














  • 1





    I would try 2 threads for each physical core. Running too many threads will make the cpu run out of L1 and L2 cache, so It will use system memory which is much slower.

    – davidbaumann
    3 mins ago








1




1





I would try 2 threads for each physical core. Running too many threads will make the cpu run out of L1 and L2 cache, so It will use system memory which is much slower.

– davidbaumann
3 mins ago





I would try 2 threads for each physical core. Running too many threads will make the cpu run out of L1 and L2 cache, so It will use system memory which is much slower.

– davidbaumann
3 mins ago










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