How does the mezzoloth's teleportation work?What spell to use in conjunction with “Teleport, Greater” to...

How do I reattach a shelf to the wall when it ripped out of the wall?

Does tea made with boiling water cool faster than tea made with boiled (but still hot) water?

As an international instructor, should I openly talk about my accent?

Which big number is bigger?

Apply MapThread to all but one variable

Phrase for the opposite of "foolproof"

Dynamic SOQL query relationship with field visibility for Users

On The Origin of Dissonant Chords

What happened to Captain America in Endgame?

Pre-plastic human skin alternative

How much cash can I safely carry into the USA and avoid civil forfeiture?

A Paper Record is What I Hamper

What is the philosophical significance of speech acts/implicature?

How do I deal with a coworker that keeps asking to make small superficial changes to a report, and it is seriously triggering my anxiety?

Relationship between strut and baselineskip

555 timer FM transmitter

What makes accurate emulation of old systems a difficult task?

How to limit Drive Letters Windows assigns to new removable USB drives

Was there a shared-world project before "Thieves World"?

Do I have an "anti-research" personality?

Was Dennis Ritchie being too modest in this quote about C and Pascal?

How did Captain America manage to do this?

Why was the Spitfire's elliptical wing almost uncopied by other aircraft of World War 2?

Is there really no use for MD5 anymore?



How does the mezzoloth's teleportation work?


What spell to use in conjunction with “Teleport, Greater” to get sufficient information for the teleportation to succeed?How do I calculate the CR of a monster that spends their turns healing?How does Fangs of the Fire Snake work?Is the “half your speed” used in standing from prone your normal speed, or current speed?When does the Shield spell end?When using dispel magic to remove slow, when do the effects of slow end?UA Mystic: Nomadic Step movement after teleport?How does the Berserker Axe's curse interact with Calm Emotions, Suggestion, and Dispel Magic?Fighting in darkness spell. How does it work?How does a Doppelganger monster's Shapechanger trait differ from the Changeling playable race's Change Appearance trait?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







10












$begingroup$


We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



Is this a correct interpretation of the mezzoloth's teleportation ability?



Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










share|improve this question









New contributor




ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$



















    10












    $begingroup$


    We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



    Is this a correct interpretation of the mezzoloth's teleportation ability?



    Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










    share|improve this question









    New contributor




    ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      10












      10








      10





      $begingroup$


      We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



      Is this a correct interpretation of the mezzoloth's teleportation ability?



      Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



      Is this a correct interpretation of the mezzoloth's teleportation ability?



      Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.







      dnd-5e monsters actions teleportation






      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited yesterday









      V2Blast

      28.1k5101171




      28.1k5101171






      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked yesterday









      ordiordi

      905




      905




      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          17












          $begingroup$

          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):




          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action


          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction


          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:




          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







          share|improve this answer











          $endgroup$









          • 7




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            yesterday






          • 3




            $begingroup$
            Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
            $endgroup$
            – Slagmoth
            yesterday










          • $begingroup$
            To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
            $endgroup$
            – Errorsatz
            yesterday



















          0












          $begingroup$

          The Mezzoloth cannot teleport and attack in the same turn as it is in the Monster Manual.



          illustro's answer covers the reason why, but I think he is missing an additional proof, and also a potential cause for the confusion.



          Compare the Mezzoloth's Multiattack Action:




          Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.




          ...to the Nycaloth's (MM, p. 314) Multiattack Action:




          Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.




          Emphasis mine.



          The Nycaloth is also a yugoloth, found on the very next page in the Monster Manual and features similar features as the Mezzoloth. It is very possible that your DM was confused or inspired by the Nycaloth's Multiattack and applied it to the creature you faced.



          It also shows that, since the Mezzoloth's Multiattack doesn't include the teleport+attack part, it is not a valid option.



          Of some interest, the Nycaloth cannot use an innate spell and teleport on the same turn, nor is his teleport ability part of his movement.






          share|improve this answer









          $endgroup$














            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "122"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });






            ordi is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f146825%2fhow-does-the-mezzoloths-teleportation-work%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            17












            $begingroup$

            For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



            The Mezzoloth can do the following things in combat (choose one):




            • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

            • MultiAttack action (one Claws and one Trident attack)

            • Teleport action


            During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




            • Action

            • Bonus Action

            • Movement

            • Free Object Interaction


            Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



            As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



            That being said, there are some caveats to consider here:




            • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


            • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


            • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







            share|improve this answer











            $endgroup$









            • 7




              $begingroup$
              Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
              $endgroup$
              – L.P.
              yesterday






            • 3




              $begingroup$
              Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
              $endgroup$
              – Slagmoth
              yesterday










            • $begingroup$
              To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
              $endgroup$
              – Errorsatz
              yesterday
















            17












            $begingroup$

            For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



            The Mezzoloth can do the following things in combat (choose one):




            • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

            • MultiAttack action (one Claws and one Trident attack)

            • Teleport action


            During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




            • Action

            • Bonus Action

            • Movement

            • Free Object Interaction


            Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



            As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



            That being said, there are some caveats to consider here:




            • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


            • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


            • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







            share|improve this answer











            $endgroup$









            • 7




              $begingroup$
              Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
              $endgroup$
              – L.P.
              yesterday






            • 3




              $begingroup$
              Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
              $endgroup$
              – Slagmoth
              yesterday










            • $begingroup$
              To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
              $endgroup$
              – Errorsatz
              yesterday














            17












            17








            17





            $begingroup$

            For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



            The Mezzoloth can do the following things in combat (choose one):




            • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

            • MultiAttack action (one Claws and one Trident attack)

            • Teleport action


            During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




            • Action

            • Bonus Action

            • Movement

            • Free Object Interaction


            Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



            As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



            That being said, there are some caveats to consider here:




            • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


            • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


            • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







            share|improve this answer











            $endgroup$



            For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



            The Mezzoloth can do the following things in combat (choose one):




            • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

            • MultiAttack action (one Claws and one Trident attack)

            • Teleport action


            During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




            • Action

            • Bonus Action

            • Movement

            • Free Object Interaction


            Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



            As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



            That being said, there are some caveats to consider here:




            • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


            • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


            • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited yesterday

























            answered yesterday









            illustroillustro

            9,48722977




            9,48722977








            • 7




              $begingroup$
              Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
              $endgroup$
              – L.P.
              yesterday






            • 3




              $begingroup$
              Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
              $endgroup$
              – Slagmoth
              yesterday










            • $begingroup$
              To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
              $endgroup$
              – Errorsatz
              yesterday














            • 7




              $begingroup$
              Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
              $endgroup$
              – L.P.
              yesterday






            • 3




              $begingroup$
              Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
              $endgroup$
              – Slagmoth
              yesterday










            • $begingroup$
              To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
              $endgroup$
              – Errorsatz
              yesterday








            7




            7




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            yesterday




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            yesterday




            3




            3




            $begingroup$
            Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
            $endgroup$
            – Slagmoth
            yesterday




            $begingroup$
            Whereas @L.P. is correct a DM can change certain aspects of an encounter. I caution DMs from changing a creature's fundamental base mechanics. The action economy is there for balance and messing with that can cost you the trust of your players. If you do something to this effect be sure there is a plausible reason that can be eventually revealed to the characters/players or be prepared for fallout. If the players can't trust a set of rules they spent money on you are no longer playing a game but rather engaging in collaborative storytelling and that may not meet everyone's expectations.
            $endgroup$
            – Slagmoth
            yesterday












            $begingroup$
            To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
            $endgroup$
            – Errorsatz
            yesterday




            $begingroup$
            To add to @Slagmoth's comment - I agree, but I'd go farther. Even for players who don't care about sticking to the rules, if you scale the opposition up while still describing it the normal version ("since you guys are so powerful, ordinary goblins have 200 hp and five attacks", to take it to an extreme), then it makes levels/stats effectively meaningless. Not great for a game like D&D where players are supposed to care about those things.
            $endgroup$
            – Errorsatz
            yesterday













            0












            $begingroup$

            The Mezzoloth cannot teleport and attack in the same turn as it is in the Monster Manual.



            illustro's answer covers the reason why, but I think he is missing an additional proof, and also a potential cause for the confusion.



            Compare the Mezzoloth's Multiattack Action:




            Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.




            ...to the Nycaloth's (MM, p. 314) Multiattack Action:




            Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.




            Emphasis mine.



            The Nycaloth is also a yugoloth, found on the very next page in the Monster Manual and features similar features as the Mezzoloth. It is very possible that your DM was confused or inspired by the Nycaloth's Multiattack and applied it to the creature you faced.



            It also shows that, since the Mezzoloth's Multiattack doesn't include the teleport+attack part, it is not a valid option.



            Of some interest, the Nycaloth cannot use an innate spell and teleport on the same turn, nor is his teleport ability part of his movement.






            share|improve this answer









            $endgroup$


















              0












              $begingroup$

              The Mezzoloth cannot teleport and attack in the same turn as it is in the Monster Manual.



              illustro's answer covers the reason why, but I think he is missing an additional proof, and also a potential cause for the confusion.



              Compare the Mezzoloth's Multiattack Action:




              Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.




              ...to the Nycaloth's (MM, p. 314) Multiattack Action:




              Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.




              Emphasis mine.



              The Nycaloth is also a yugoloth, found on the very next page in the Monster Manual and features similar features as the Mezzoloth. It is very possible that your DM was confused or inspired by the Nycaloth's Multiattack and applied it to the creature you faced.



              It also shows that, since the Mezzoloth's Multiattack doesn't include the teleport+attack part, it is not a valid option.



              Of some interest, the Nycaloth cannot use an innate spell and teleport on the same turn, nor is his teleport ability part of his movement.






              share|improve this answer









              $endgroup$
















                0












                0








                0





                $begingroup$

                The Mezzoloth cannot teleport and attack in the same turn as it is in the Monster Manual.



                illustro's answer covers the reason why, but I think he is missing an additional proof, and also a potential cause for the confusion.



                Compare the Mezzoloth's Multiattack Action:




                Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.




                ...to the Nycaloth's (MM, p. 314) Multiattack Action:




                Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.




                Emphasis mine.



                The Nycaloth is also a yugoloth, found on the very next page in the Monster Manual and features similar features as the Mezzoloth. It is very possible that your DM was confused or inspired by the Nycaloth's Multiattack and applied it to the creature you faced.



                It also shows that, since the Mezzoloth's Multiattack doesn't include the teleport+attack part, it is not a valid option.



                Of some interest, the Nycaloth cannot use an innate spell and teleport on the same turn, nor is his teleport ability part of his movement.






                share|improve this answer









                $endgroup$



                The Mezzoloth cannot teleport and attack in the same turn as it is in the Monster Manual.



                illustro's answer covers the reason why, but I think he is missing an additional proof, and also a potential cause for the confusion.



                Compare the Mezzoloth's Multiattack Action:




                Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.




                ...to the Nycaloth's (MM, p. 314) Multiattack Action:




                Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.




                Emphasis mine.



                The Nycaloth is also a yugoloth, found on the very next page in the Monster Manual and features similar features as the Mezzoloth. It is very possible that your DM was confused or inspired by the Nycaloth's Multiattack and applied it to the creature you faced.



                It also shows that, since the Mezzoloth's Multiattack doesn't include the teleport+attack part, it is not a valid option.



                Of some interest, the Nycaloth cannot use an innate spell and teleport on the same turn, nor is his teleport ability part of his movement.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered yesterday









                Alex MilletteAlex Millette

                2,22121333




                2,22121333






















                    ordi is a new contributor. Be nice, and check out our Code of Conduct.










                    draft saved

                    draft discarded


















                    ordi is a new contributor. Be nice, and check out our Code of Conduct.













                    ordi is a new contributor. Be nice, and check out our Code of Conduct.












                    ordi is a new contributor. Be nice, and check out our Code of Conduct.
















                    Thanks for contributing an answer to Role-playing Games Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f146825%2fhow-does-the-mezzoloths-teleportation-work%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    VNC viewer RFB protocol error: bad desktop size 0x0I Cannot Type the Key 'd' (lowercase) in VNC Viewer...

                    Couldn't open a raw socket. Error: Permission denied (13) (nmap)Is it possible to run networking commands...

                    Why not use the yoke to control yaw, as well as pitch and roll? Announcing the arrival of...