Can I write a book of my D&D game?Can you reprint screen shots of a game application or program without...
What is the wife of a henpecked husband called?
Using only 1s, make 29 with the minimum number of digits
Why do neural networks need so many training examples to perform?
Why would space fleets be aligned?
Can we harness gravitational potential energy?
What's a good word to describe a public place that looks like it wouldn't be rough?
Why are the books in the Game of Thrones citadel library shelved spine inwards?
A curious equality of integrals involving the prime counting function?
How can my powered armor quickly replace its ceramic plates?
Why did the villain in the first Men in Black movie care about Earth's Cockroaches?
How does Leonard in "Memento" remember reading and writing?
Should I reinstall Linux when changing the laptop's CPU?
Why publish a research paper when a blog post or a lecture slide can have more citation count than a journal paper?
How to read 火日参拾月参
Which one of these password policies are more secure?
How old is the day of 24 equal hours?
Coordinates unit in pt although default is cm in TikZ
How would an AI self awareness kill switch work?
In Linux what happens if 1000 files in a directory are moved to another location while another 300 files were added to the source directory?
A Missing Symbol for This Logo
Citing paywalled articles accessed via illegal web sharing
False written accusations not made public - is there law to cover this?
Difference between i++ and (i)++ in C
Can you tell from a blurry photo if focus was too close or too far?
Can I write a book of my D&D game?
Can you reprint screen shots of a game application or program without permission?How can I get a copyright for my e-book?Can my work be stolen if I post excerpts and ideas on critique sites?How can I trust that the proofreader and designer of a book will not plagiarize our work?Unofficial Fan Fictions - How can I Secure Them?How much can I copy before it is considered plagiarism?Write a book with “protected” characters/ideas without copyright?Can I use an old painting of Lilith as my book cover?Can I copy images from published books and use them in my paper?License for incorporating game-play and characters of a video-game in a novel?
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
add a comment |
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
add a comment |
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
fantasy copyright plagiarism roleplaying
edited 4 hours ago
linksassin
asked 4 hours ago
linksassinlinksassin
658216
658216
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.) Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to switch from "hobbits" to "halflings".)
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "166"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fwriting.stackexchange.com%2fquestions%2f42734%2fcan-i-write-a-book-of-my-dd-game%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.) Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to switch from "hobbits" to "halflings".)
add a comment |
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.) Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to switch from "hobbits" to "halflings".)
add a comment |
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.) Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to switch from "hobbits" to "halflings".)
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.) Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to switch from "hobbits" to "halflings".)
answered 4 hours ago
Monica Cellio♦Monica Cellio
15.2k23383
15.2k23383
add a comment |
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
answered 2 hours ago
Margaret BeltMargaret Belt
13127
13127
add a comment |
add a comment |
Thanks for contributing an answer to Writing Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fwriting.stackexchange.com%2fquestions%2f42734%2fcan-i-write-a-book-of-my-dd-game%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown